Skeleton Commoner (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was proposed for deletion on 04:34, 27 May 2025 (UTC) because: Just give a skeleton a club. (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Skeleton Commoner[edit]

Medium undead, neutral


Armor Class 10
Hit Points 6 (1d8+2)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Proficiency Bonus +2
Damage Vulnerabilities Radiant, Bludgeoning
Damage Resistances Necrotic, Poison
Condition Immunities Poisoned
Senses passive Perception 13
Languages Common
Challenge 0 (0 XP)


Undead Nature. The Skeleton Commoner doesn't require Food, Drink, Air, or Sleep to survive, but they do enjoy these things.

ACTIONS

Club Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


The Skeleton Commoner is a commoner who died and was raised as a skeleton. With no real combat training, the most they can do in a fight is pick up a stick or rock and use it as a club. Mostly, These skeletons are risen by Novice Necromancers looking to hone their skills and often accompany them through their journey, because they don't have much better to do with their new gift of a second life.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures