Skeleton, 2nd Variant (5e Race)
From D&D Wiki
"...We were walking out of the cave when it happened... a monstrous humanoid made of nothing but bones came right at us, and that's why I'm late to our anniversary" -John The Miner
|The creature known... as the skeleton|
They are just skeletons from humans, even though there are sentient skeletons from other races they can't seem to have free will. Skeletons bones can't be disconnected because some sort of magic is keeping them together.
Skeletons throughout the history of every other race have been known to rise from their resting places and kill others, but some skeletons are risen from by necromancers to do their bidding and occasionally skeletons will rise peacefully, only wishing to live a normal life.
Skeletons that rise peacefully are usually the only ones with free will, sadly gaining free will has made them lose their memories from the days they were alive, so every once in a while villages of skeletons will form, but since skeletons are thought by other races to be monsters those villages never tend to last long.
All skeletons lose their memory so it seems that skeletons have created their own unique names.
Male: Aarith, Enorach, Jeriff, and Helophram
Female: Stelchy, Aeliena, and Hunai
The rattling of their bones makes you shiver.
Ability Score Increase. Wis +2
Age. Skeletons can live for millions of years without aging, just remember to drink milk it keeps your bones strong.
Alignment. All skeletons have their own views and alignments
Size. Skeletons vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
No Muscles. Your size is considered one size smaller for carrying stuff, and you have disadvantage on athletic checks.
Already dead. It seems that whatever brought you back from the dead wants to keep you alive for as long as it can giving you advantage on death saving throws
No skin. Now that you don't have your skin you can't insulate electricity as well as you could before making you vulnerable to electrical damage, but since you don't have that skin to block the movement of your joints you now have advantage on acrobatics.
Languages. Common, and one more language of your choice
Random Height and Weight
|5′ 0″||+3d6||30 lb.||× (3d8) lb.|
*Height = base height + height modifier