Siege Mace (5e Equipment)

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Weapon, Uncommon (major (XGtE p. 135)) (requires attunement)

This magical two-handed mace has the following statistics: causes 1d12 bludgeoning damage, it has the heavy and the two-handed properties.

Shockwave Swipe. If you haven't moved on your turn, you can use an Action to unleash a devastating shockwave 15-foot line that is 10 feet wide. All creatures in that line must succeed on a DC 15 Strength saving throw, or take 1d12 bludgeoning damage, or half on a failed save. The damage caused increases in 1d12 for each attack you are capable of making during your Attack action. After using this Action, your movement speed is reduced to 0 for the remained of the turn.

Siege Strike. Any damage caused by this mace is maximized, rather than rolled for, against non-magical objects and structures.

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