Shalog, the Truth Bearer (5e Creature)
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Shalog, The Truth Bearer
Large monstrosity (Orc), chaotic neutral
Saving Throws Str +12, Con +12, Wis +7
Reckless Rage. When you make an attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. +4 to melee attack damage
Danger Sense. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated
Life of Fighting. You have a limitless well of stamina that you can draw on to protect yourself. On your turn, you can use a bonus action to regain hit points equal to 3d12. (Recharge 5-6)
Burst. Push yourself beyond your normal limits for a moment. On your turn, you can take one additional action and bonus action. (Recharge 6)
Divine Warrior Channel divine fury into your weapon strikes. Creatures you hit on each of your turns with a weapon attack takes extra damage equal to 1d8 + 8 radiant Damage
Great Weapon Champion When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. After you make your first melee attack, you can choose to take a -6 penalty to the attack roll. If the attack hits, you add +12 to the attack's damage.
Savage Critical Weapon attacks score a critical hit on a roll of 19 or 20. Roll three additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
Aggressive' As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Legendary Resistance If Shalog fails a saving throw, he can choose to succeed instead (Recharge 6).
Multiattack. Shalog can make two attacks with his Decimator
Decimator. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15,13,8 (1d12 + 9) slashing damage,(1d8 + 8) radiant damage,(1d6 + 4) necrotic damage. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Zealous Presence Channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn
Relentless If you drop to 0 hit points while in combat and don't die outright, you can make a DC 0 Constitution saving throw. If you succeed, you drop to 10 hit point instead. Each time you use this feature after the first, the DC increases by 5.