Shalog, the Truth Bearer (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Shalog, the Truth Bearer[edit]

Large humanoid (orc), chaotic neutral


Armor Class 16 (studded leather)
Hit Points 304 (29d10 + 145)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 20 (+5) 11 (+0) 10 (+0) 13 (+1)

Saving Throws Str +12, Con +12, Wis +7
Skills Athletics +12, Insight +7, Intimidation +8, Medicine +7, Nature +7, Perception +7, Religion +7, Survival +7
Proficiency Bonus +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 17
Languages Common, Orc
Challenge 21 (33,000 XP)


Danger Sense. Shalog has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, Shalog can't be blinded, deafened, or incapacitated.

Divine Warrior. Shalog's weapon attacks are magical. When Shalog hits with any weapon, the weapon deals an extra 9 (2d8) necrotic damage and 9 (2d8) radiant damage (included in the attack).

Great Weapon Champion. When Shalog rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die. After he makes his first melee attack, he can choose to take a -6 penalty to the attack roll. If the attack hits, he adds +12 to the attack's damage.

Legendary Resistance (3/Day). If Shalog fails a saving throw, he can choose to succeed instead.

Reckless. At the start of his turn, Shalog can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Relentless (Recharges after a Short or Long Rest). If Shalog takes 28 damage or less that would reduce him to 0 hit points, he is reduced to 1 hit point instead.

Savage Critical. Shalog's weapon attacks score a critical hit on a roll of 19 or 20. When Shalog scores a critical hit with a melee attack, roll three additional weapon damage dice when determining the extra damage.

ACTIONS

Multiattack. Shalog makes two melee attacks.

Decimator (Greatsword). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, 9 (2d8) necrotic damage and 9 (2d8) radiant damage. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

BONUS ACTIONS

Aggressive. Shalog moves up to his speed toward a hostile creature that he can see.

Life of Fighting (Recharge 5-6). Shalog regains 19 (3d12) hit points.

Zealous Presence (1/Day). Shalog unleashes a battle cry infused with divine energy. Up to ten other creatures of Shalog's choice within 60 feet of him that can hear him gain advantage on attack rolls and saving throws until the start of his next turn.


Shalog Truth Bearer is a chieftain of the orc tribe Luk Targhn in the lower alpines area surrounding the Regis Range in eastern Premius. An avid worshiper of Igu-Rab-Ichi, Shalog is devoted to the ways of war. His signature weapon is called the Decimator (Rurgar-Akni in Orc), and is supposedly a blessed weapon designated for him by the god of war himself. It appears like a large, serrated bone greatsword. Not appearing in very advanced armor, Shalog boasts an impregnable aura of war fever that protects him even though he wears only hide. He cites this as proof of his allegiance to Igu-Rab-Ichi, and that the god protects him so long as he practices the ways of war.
Per the god of war, Shalog is judicious in his use of force. Rather than wanton slaughter, Shalog engages in battles that can be won and organizes his tribe in less-than-haphazard hordes.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures