Senketsu (5e Equipment)
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Armor (Clothing), legendary (requires attunement)
A shirt and skirt combo made from extraterrestrial threads.
Exclusive Senketsu was made to be worn on females, and won't work properly on male characters.
Blood soaked Senketsu requires the blood of the wearer to fully activate. At the beginning of your turn, you must succeed a DC 17 Charisma saving throw. Until 3 of these saving throws have been successful, you take 1d6 force damage at the end of your turn, until you are unconscious. This does not happen if you succeed the following saving throw.
Don't lose your way Upon initially wearing Senketsu, you must make a DC 30 Wisdom saving throw, or Senketsu will not be able to function properly, only increasing your Strength and Dexterity scores by 2. You may attempt this save again at the beginning of your first round of combat after every long rest. If the save is successful, Senketsu grants it's wearer +5 AC, and increases Strength and Dexterity scores by 4. Additionally, the wearer can gain advantage against being frightened 3 times, regaining all uses at the end of a long rest.