Sekiei (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Sekiei[edit]

Medium humanoid (fabrication), lawful neutral


Armor Class 16 (Natural Armor)
Hit Points 39 (6d8 + 12)
Speed 45 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Dex +6, Cha +3
Skills Acrobatics +6, Perception +4, Persuasion +3, Sleight of Hand +6, Stealth +6
Senses passive Perception 14
Languages Common
Challenge 6 (2,300 XP)


Chakra. Sekiei has 14 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. Sekiei can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Natural Constitution. Sekiei does not need to eat, drink, or sleep. If he is touched by a creature that has a number of special chakra points (not including heavy chakra) greater than half his chakra points, he becomes paralyzed until the end of his next turn.

Fabrication. When Sekiei spends chakra, he takes an equal amount of damage.

ACTIONS

Multiattack. Sekiei makes 2 attacks with his unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sekiei may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Regeneration (3/Day). As a bonus action, Sekiei regains 3 hit points or 1 chakra point.

Iwagakure Kinjutsu (8 Chakra). Sekiei creates a piece of explosive clay. He may have up to 3 pieces at a time. Any empowered clay created above this limit becomes mundane clay after 1 minute. Sekiei may spend 1 piece of empowered clay when he uses a jutsu labeled Explosive Style to double its range or damage, halve its cost, grant a creature disadvantage against its saving throw, or grant himself advantage on its attack roll. Sekiei may only spend 1 piece of empowered clay on each jutsu.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Sekiei can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Body Flicker (3 Chakra). Sekiei's movement speed doubles, and his movement does not provoke attacks of opportunity.

Explosive Style: Explosive Clay (5+ Chakra). Sekiei converts 1 handful of malleable material into a bomb for 1 hour. Each piece deals 8 (1d10 + 3) fire damage, have the thrown (30/60) property, and can be used for Shuriken Jutsu, dealing 5 (1d10) fire damage each. Sekiei may increase this jutsu's duration by 1 hour for every 2 additional chakra spent.

Explosive Style: C1 (1 Chakra). Ranged Spell Attack: +8 to hit, range 30/60 ft., one target. Hit: 8 (2d4 + 3) fire damage.

REACTIONS

Substitution (3+ Chakra). When Sekiei is hit by an attack and would take damage, he decreases the damage by 11 (1d10 + 6) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Sekiei can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Sekiei.png
[Source].

One of the last successes of Onoki and Kara's improvement of the Akuta, Sekiei's clay body was given life, drawing from research on both the corpses of various white zetsu recovered after the Fourth Shinobi World War, as well as Deidara's infamous kekkei genkai. The most childish of the fabrications, Sekiei is the most trusting of his group due to his desire to connect with humanity, being the only of his group to truly trust Mitsuki. However, during Ku's coup for control over the Stone Village, Sekiei flew into anger after realizing that Mitsuki had betrayed his trust and the organization. After Sekiei was defeated, Mitsuki offered to take him back to one of Orochimaru's labs to save his life, still considering himself the boy's friend, but it was already too late.



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