Schrödinger (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow (Anime Supplement) class and Military Asset (5e Background) background, and as such does not follow traditional CR.

Schrödinger[edit]

Small humanoid, chaotic evil


Armor Class 16 (natural armor)
Hit Points 20 (3d10 + 3)
Speed 30 ft., swim 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 14 (+2) 14 (+2) 14 (+2)

Saving Throws Str +1, Dex +3, Con +2, Int +3, Wis +5, Cha +5
Skills Animal Handling +5, Insight +5, Nature +5, Perception +5, Stealth +3
Senses passive Perception 15
Languages English, German, Latin
Challenge 6 (2,300 XP)


Spirit Points. Schrödinger has 6 spirit points which he may expend. He regains all spirit points at the end of a long rest.

ACTIONS

Multiattack. Schrödinger makes two attacks with his unarmed strike.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage.

Impermanence (1 Spirit Point). While no creatures are actively observing Schrödinger in any way that would change with the following effect (i.e. hearing, seeing, touching, not smelling), he instantly returns to his maximum spirit and hit points, loses any conditions or effects effecting him, and he may teleport to any location he can visualize as he deletes and recreates himself on a reality-warping level. He may do this even if he should otherwise not be able to take actions as long as his soul exists and is not part of another creature and he has not already taken an action this turn.

Lycanthrope Manifestation (1 Spirit Point). As a bonus action, Schrödinger's AC becomes 14, his movement speed increases by +15 ft., and he becomes resistant to bludgeoning, piercing, and slashing damage from attacks by non-silvered weapons for 1 minute.


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[Source]

Despite looking to be in his early teens, Schrödinger is actually over 90 years old, holding the rank of Warrant Officer in Millennium. Easy to kill, but almost impossible to keep dead, he was created by the Professor under order of the Major out of biological material most likely from the Captain. As such, Schrödinger is an artificial werewolf, or more accurately a werecat. Similar to the Major's love of all forms of war, including loss; Schrödinger is lighthearted and joyful in all matters, including the deaths of his comrades. His powers originate from his unstable physical nature, as he only exists so long as he is aware of himself, thus if he is aware of himself in a way that he is not, he simply will become the new state, even to the lengths of being able to believe he is alive while dead. In his final moments during World War 3, he beheaded himself with a smile on his face using a small knife before hurling his lifeless body into the sea of blood being absorbed by Alucard. Absorbing his essence, Alucard lost himself for 30 years before becoming almost completely unkillable due to being able to utilize the full extent of his newly acquired powers.

Heads or Tails. If Schrödinger's soul becomes part of a creature, such as through completely absorbing the life essence of a willing or unconscious creature with the Blood Drain feature, they gain his Impermanence feature. If this creature has any souls inhabiting their body other than Schrodinger's and their own, such as through delaying consuming a creature's life essence with We slaughter our enemies and sacrifice all our allies, they are thrown into a pocket dimension where only they exist until their only souls are Schrödinger's and their own.


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