Sand Leech (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Sand Leech
Technique
Level: Sandbender 3
Casting time: 1 round
Range: Personal
Effect: Creates a semi-sentient leech made of sand that seeks out enemies
Duration: 1 round / technician level
Saving Throw: Reflex partial
Spell Resistance: No

Technique Points Required: 5

Discreetly molding your attuned sand into the shape of a 6 inch long leech and imbuing energy into it, you drop it to the ground and it quickly scurries off. At the time of you creation you designate the importance of arms and legs, choosing your enemies' limbs for the leech to attack. It moves at a speed of 25' per round and will seek out enemies as you designate mentally. The leech is hard to notice if there is grass or some other such obstruction to sight on the ground, requiring a DC 15 Spot check to see it. If the grass, or other such obstruction, is a foot long the DC is increased to 22.

Once the leech enters the square of an enemy it will crawl up their clothing. Since it is made of sand it can permeate even the smallest of gaps and leak into the most closed of armor. Only specially made, water-tight armor can keep it from finding its way in. Once attached to the subjects skin, it saps the water from the victim dealing 2d4 damage each round. The leech will attach to the first limb and after 3 rounds the limb becomes completely withered and useless. The loss of one arm doubles the time needed to cast spells with somatic components or use objects. The loss of a leg halves movement speed.

After withering a limb, the leech moves on to the next limb. It continues doing this until all 4 limbs are withered or the duration of the leech expires.

The process of drawing water out is incredibly painful and hard not to notice. Casters will find the pain hindering their concentration on spells. It takes a move action to find the leech and a standard action to smack it off. The leech reforms in one round and thereafter continues pursuing enemies.

You may spend an additional 5 technique points and another 1/2 cubic feet of attuned sand to create another leech in the same use of this technique. This may be done any number of times.

You may spend an additional 3 technique points to increase the movement speed of all leeches created by this use of the technique by 5' per round. This may be done any number of times.

You may spend no more than twice your technician level in additional technique points on this technique.

Material Component: 1/2 cubic feet of Attuned Sand


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsTechniquesSandbender

Home of user-generated,
homebrew pages!


Advertisements: