Sacrae (5e Class)

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The sacrae are an order devoted to the performance of the rites related to life and the natural world. Their behavior regarding balance is off-putting, their need to relieve and help others almost an obsession. The sacrae may at times spend so much of their energy helping others that they forget themselves in the fray, to their own detriment. While they are seen as beneficent by most, some see their devotion as dangerous, perverting the universal laws of nature to prevent the passing of life. Many sacrae argue, however, that they instinctively understand the nature of the wheel, and what cycle they, and the life they aid, are destined for.

Creating a Sacrae[edit]

The sacrae provides succor to members of their adventuring company, soldiers in dire need, or to the alliance to which they are pledged. When a field of war is strewn with the dead and dying or an expedition team’s members are sorely injured, a sacrae provides respite and an intervention of light in the long darkness of battle. A sacrae might accept a commission to escort a company or war band on a dangerous mission, making themselves available to find resources or provide immediate mending. The sacrae are sometimes seen with suspicion, as they will almost assuredly ask for odd rewards and favors---however, their frequent lack of concern for material goods has left most with a begrudging acceptance of their order.

Quick Build

You can make a sacrae quickly by following these suggestions. First, Wisdom should be your highest ability score followed by Dexterity and then closely followed by Constitution or Charisma. Second, choose the hermit background from the Player's Handbook.

Class Features

As a Sacrae you gain the following class features.

Hit Points

Hit Dice: 1d8 per Sacrae level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Sacrae level after 1st


Armor: None
Weapons: Simple
Tools: Herbalism Kit, Healer’s Kit
Saving Throws: Wisdom and Charisma
Skills: Choose 2 from the following: Nature, Medicine, Religion, Survival, and Insight.


You start with the following equipment, in addition to the equipment granted by your background:

  • If you are using starting wealth, you have 2d4 x 10 gold pieces in funds.

Table: The Sacrae

Level Proficiency
Features Cantrips Known Spells Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Tithe, Unarmored Defense 3 3 2
2nd +2 Natural Remedies, Veni 3 4 3
3rd +2 Caeci, Voice of All 3 5 4 2
4th +2 Ability Score Improvement 4 6 4 3
5th +3 4 8 4 3 2
6th +3 Natural Remedies improvement 4 10 4 3 3
7th +3 Caeci improvement 4 12 4 3 3 1
8th +3 Ability Score Improvement 4 14 4 3 3 2
9th +4 Spero 4 16 4 3 3 3 1
10th +4 Veni improvement 5 18 4 3 3 3 2
11th +4 5 20 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 22 4 3 3 3 2 1
13th +5 Natural Remedies improvement 5 25 4 3 3 3 2 1 1
14th +5 Visis 5 28 4 3 3 3 2 1 1
15th +5 Spero improvement 5 31 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 5 34 4 3 3 3 2 1 1 1
17th +6 Natural Remedies improvement 5 37 4 3 3 3 2 1 1 1 1
18th +6 Terra 5 38 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 39 4 3 3 3 3 2 1 1 1
20th +6 Morta 5 40 4 3 3 3 3 2 2 1 1


Sacrae do not acquire spells from books or scrolls, nor do they prepare them through study. Instead, they meditate or pray, receiving them through their devotion to the wheel of life. As a devoted provider of remedies and your intimacy with the natural world, you have access to sacrae spells.


At 1st level, you know three cantrips of your choice from the sacrae spell list. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sacrae table.

Spell Slots

The Sacrae table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sacrae spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell healing word and have a 1st-level and a 2nd-level spell slot available, you can cast healing word using either slot.

Spells Known of 1st Level and Higher

At 1st level, you know three 1st-level spells of your choice from the sacrae spell list.

The Spells Known column of the sacrae table shows when you learn more sacrae spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose sacrae spells you know and replace a number of them equal to your proficiency bonus. The new spells must be from the sacrae spell list and also must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your spells. The power of your spells comes from your devotion to the wheel of life. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 10 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

A sacrae can cast a sacrae spell as a ritual if that spell has the ritual tag.

Spellcasting Focus

You have learned to use your voice or your touch to focus primal energies and breathe life into creatures.


At 1st level, a sacrae begins a path towards pacifism. When you use any spell, ability, or attack that deals hit point damage to another creature, it deals the same hit point damage to you. The damage caused by this feature cannot be reduced or redirected.

Unarmored Defense[edit]

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier + your sacrae proficiency bonus.

Natural Remedies[edit]

When you reach 2nd level, a sacrae can use an action to expend two uses of a healer’s kit to tend to a creature they can touch, restoring 1 hit point to it. The targeted creature may also expend a number of hit die equal to your proficiency bonus plus your Wisdom modifier to recover. If the sacrae does not have proficiency in Medicine, they gain it from this feature. If they are already proficient in Medicine, they gain proficiency in either Survival or Insight. At level 6, you also apply the effects of lesser restoration to the target. At level 13, you also apply the effects of greater restoration to the target. At level 17, you also apply the effects of regenerate to the target. The targeted creature cannot be affected by this feature again until it finishes a long rest.


Beginning at 2nd level, while you are not wielding a weapon, as an action, you may bend the wheel of an enemy within sight. Make a spell attack against the targeted creature. If the attack hits, all damage dealt by the creature to all targets except you is halved until your next turn. Additionally, if you use this feature as your action, you may dodge as a bonus action.

Beginning at 10th level, you may target up to two creatures with this feature and the attack always succeeds.

Beginning at 10th level, if you dodge while using this feature, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Additionally, at 10th level, any spell requiring material components of 1,000 gp or less no longer requires those components. This includes material components without a cost.


When you reach 3rd level, a sacrae's innate connection to the wheel allows them to move through battlefields preternaturally. You may disengage or dash as a bonus action. At level 7, all ranged attack damage is halved.

Voice of All[edit]

When you reach 3rd level, sacrae learn to weave ether into their voice. A sacrae may whisper to the wheel, creating an effect mimicking healing word, whose spell level is equal to the sacrae's proficiency bonus. You may use this feature a number of times equal to the sacrae's proficiency bonus plus your Wisdom modifier, and you regain all uses of this feature after you finish a long rest.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


When you reach 9th level, you and all allies within a 10 foot sphere centered on you regain the maximum number of hit points possible from any healing. This feature extends to 30 feet at level 15.


When you reach 14th level, you permanently gain the effects of truesight out to a range of 60 feet and may activate or deactivate its effects on you as a bonus action.


When you reach 18th level, you gain immunity from any harmful effects, and can move, stand on, and otherwise freely manipulate all non-magical environments within a 5 foot sphere centered on you. This includes, but is not limited to, control of: acid, cold, heat, lava, smoke, suffocation, starvation, thirst and other similar environmental effects. Magical effects, such as fireball and other damaging magical attacks still harm you as normal, though an arrow that is imbued with non-magical fire will do no fire damage. With this feature, you might easily manipulate acid for experiments, freeze the air around you, part lava, or cause stone to fall away at your will. The DM determines the extent of the manipulation and how long it takes to perform.


Starting at 20th level, as an action, you may ward a single creature you touch from death for eight hours. If their hit points would drop to 0, they drop to 1 instead. If an effect would kill the warded creature, the effect is negated. This feature can only be dispelled via a wish or a spell of comparable power. You may use this feature twice, and you regain all uses of this feature after you finish a long rest.

Additionally, you may spend a week to meditate and replace any spells you know with any other spells from the sacrae spell list.

Sacrae Spell List[edit]


guidance, gust[1], light, mending, thaumaturgy, resistance, spare the dying

1st Level

absorb elements[2], bless, comprehend languages, create or destroy water, cure wounds, detect magic, detect poison and disease, entangle, faerie fire, fog cloud, goodberry, healing word, jump, protection from evil and good, purify food and drink, sanctuary

2nd Level

aid, alter self, augury, blindness/deafness, blur, calm emotions, darkness, darkvision (spell), detect thoughts, earthbind[3], enhance ability, gentle repose, gust of wind, hold person, lesser restoration, levitate, locate animals or plants, locate object, magic mouth, mirror image, prayer of healing, protection from poison, see invisibility, suggestion, web, zone of truth

3rd Level

beacon of hope, clairvoyance, counterspell, create food and water, daylight, dispel magic, fly, glyph of warding, hold person, magic circle, mass healing word, nondetection, protection from energy, remove curse, revivify, sending, sleet storm, slow, speak with plants, tongues, water breathing, water walk

4th Level

aura of purity, banishment, confusion, control water, death ward, freedom of movement, locate creature, polymorph, resilient sphere, stone shape, stoneskin

5th Level

antilife shell, commune with nature, creation, control winds[4], dispel evil and good, geas, greater restoration, hallow, hold monster, legend lore, mass cure wounds, mislead, raise dead, scrying, seeming, tree stride, wall of stone

6th Level

find the path, flesh to stone, forbiddance, guards and wards, heal, heroes' feast, investiture of stone[5], primordial ward[6], true seeing, wind walk

7th Level

etherealness, magnificent mansion, plane shift, regenerate, resurrection

8th Level

antipathy/sympathy, control weather, glibness, mind blank, power word stun

9th Level

astral projection, foresight, imprisonment, mass heal, true resurrection


  1. Xanathar's Guide to Everything pp. 157
  2. Xanathar's Guide to Everything pp. 150
  3. Xanathar's Guide to Everything pp. 154-5
  4. Xanathar's Guide to Everything pp. 152
  5. Xanathar's Guide to Everything pp. 159-160
  6. Xanathar's Guide to Everything pp. 163


Prerequisites. To qualify for multiclassing into the sacrae class, you must meet these prerequisites: 13 Wisdom, 13 Constitution and proficiency in Medicine.

Proficiencies. When you multiclass into the sacrae class, you gain the following proficiencies: simple weapons and Religion.

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