S'Carrius (5e Creature)

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S'Carrius[edit]

Large aberration, chaotic evil


Armor Class 14 (Natural Armor)
Hit Points
Speed 35


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 14 (+2) 12 (+1) 14 (+2) 16 (+3)

Senses passive Perception X
Languages
Challenge 12 (8,400 XP)


Feature Name. Feature description

ACTIONS

Arachnoptysis. (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft. , one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

The s'carrius is an insidious lurker creature that preys on the life force of prey through their dreams. While this makes them sound like only stealthy hunters, the s'carrius are also not lacking in strength when it comes to subduing their food, though they do prefer prey to first be weakened. Lured by the scent of dreams, the s'carrius is known to sometimes appear in urban cities. They are native to the Underdark, but had been driven to the surface in search of food. S'carrius tend to be nocturnal hunters that remain motionless and quiet in hiding through the day. Those in cities tend to hide in abandoned abodes, storage areas, and other nooks and crannies where they can rest undisturbed until it is time to feed.

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