Runic Weapon (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Weapon, Uncommon, Rare (Greater), Very Rare (Grand).

Generally these silvered weapons are not magical until outfitted with a Runestone. Regular Runic weapons receive a simple +1 Enchanted bonus can only house one Runestone. Greater Runic Weapons receive a +2 Enchanted bonus and can house two Runestones. Grand Runic Weapons can recieve a +3 Enchanted for housing three Runestones. The Number of Runestone charges are cumulative so a Runic weapon might only have three, a Greater Runic Weapon will have 6 and a Grand Runic Weapon will have 9 and they will be renewed after a long rest. When a Runestone, in the Runic Weapon, is activated with a charge, it can only use the rune effect for Weapons.


Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!


Advertisements: