Runic Armor (5e Equipment)

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Armor (Any), Uncommon, Rare (Greater) and Very Rare (Grand)

Generally these silvered Armors are not magical until outfitted with a Runestone. Regular Runic Armor receives a simple +1 Enchanted bonus on AC and can only house one Runestone. Greater Runic Armor receive a +2 Enchanted bonus to AC and can house two Runestones. Grand Runic Armor can receive a +3 Enchanted bonus to AC for housing three Runestones. The Number of Runestone charges are cumulative so Runic Armor might only have three, a Greater Runic Armor will have 6 and a Grand Runic Armor will have 9 and these charges will be regained after a long rest. When a Runestone, in the Runic Armor, is activated with a charge, it can only use the rune effect for Armor.


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