Ring of Myrkul (5e Equipment)
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Ring, very rare (requires attunement)
The ring consists of a gold band painted black and adorned with the white skull of Myrkul. It glows faintly in the presence of a detect evil spell. While you are wearing the ring, undead creatures with 6 Hit Dice or less are charmed by you until you or one of your allies attacks them.
The ring has 3 charges for the following properties.
Chill Touch You can expend 1 charge as an action to cast chill touch from the ring.
Ghoul Touch You can expend 2 charges as an action to emulate the claw attack of a ghoul. Target one creature within 5 feet that is not an elf or undead. That target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While paralyzed, it exudes a carrion stench in a 10 ft. radius. Living creatures other than the ring's wielder that start their turn in the stench must pass a DC 13 Constitution saving throw or become poisoned until they are no longer in the stench.