Reaver (3.5e Creature)

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Size/Type: Medium Humanoid
Hit Dice: 2d8+4 (12 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 Dex, +3 hide armor, +2 heavy steel shield, +1 buckler), touch 11, flat-footed 15
Base Attack/Grapple: +1/+3
Attack: Battleaxe +3 melee (1d8+2/×3) or club +3 melee (1d6+2)
Full Attack: Battleaxe +3 melee (1d8+2/×3) or club +3 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 1/day
Special Qualities: Darkvision 30ft, madness
Saves: Fort +3, Ref +1, Will +0
Abilities: Str 14, Dex 12, Con 14, Int 8, Wis 10, Cha 8
Skills: Hide +4, Listen +3, Spot +3, Survival +3,

Profession (hide work) +5,

Feats: Diehard, Endurance
Environment: Any, so long as they are always on the move
Organization: Party (3-8) raid (9-35) horde (36-200)
Challenge Rating: 2
Treasure: Standard
Alignment: Always chaotic evil (never any other)
Advancement: By character class
Level Adjustment: +1


Reavers are savage, brutal and primal. Their contact with other humans appears limited to combat, rape, torture, murder, and cannibalism, and no dialogue has ever been shown; yet they are never shown in conflict with each other. They are still able to cooperate and act purposefully enough to use spaceships and set highly technological traps, suggesting that they have retained some level of higher intelligence.

Reavers are known to raid merchants and villages to rape, cannibalize, skin and kill anyone they find. They growl and snarl like beasts, and their methods are considered so horrifying that, when faced with capture, victims have been known to attempt suicide. Mercy killings of those who fall into the hands of Reavers are considered humane. Reavers do occasionally leave intentional survivors of their raids, but they drive these survivors mad through forcing them to watch the torture of other Reaver victims, effectively turning the survivors into second-generation Reavers. Reavers also severely mutilate themselves by cutting themselves, peeling off their skin, or pushing shards of metal into their flesh.

Reavers travel in armored caravans stained with blood and decorated with corpses chained to the front and sides. They appear to live their whole lives traveling, only stopping in civilized areas to carry out a raid.


Some time ago, a great and benevolent wizard cast a great spell on a city full of hate and violence, a spell designed to make people calm and content, but it worked to well, people where so content they simply let themselves die, never eating, never moving, however roughly 1% of the people had an opposite effect, becoming beyond rage, knowing no boundary's of evil they will rape you to death, skin you to make clothes then eat you, and if you are very lucky, they will do it in that order!


Reavers are completely mad, and will viciously attack you, and kill you in the most vile ways imaginable. All this is not to say that they are not more than capable of complex tactics, advanced traps and some risk assessment, there not dumb they are just incredibly violent.

Rage always on as though as a lvl 10

As a barbarian's rage.

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