Raserei (5e Equipment)

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Weapon (Greatsword), Legendary (requires attunement)
Raserei is a massive, 7 foot greatsword that calls itself a Zweihänder. It is forged from a dark grey metal that is tinted red by dried blood. A feeling of awe and terror embeds itself in the minds of those who face it's power. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has all the functions of a vorpal weapon, as well as the following additional properties.

Unmatched Strength!

Raserei cannot be used as a greatsword by anyone with a Strength attribute less than 17, however in the hands of one who does not meet this requirement can use it instead as a greatclub, however they suffer disadvantage on all attack rolls. To those who possess the strength to wield it, however, Raserei grants extreme strength, giving advantage on all strength or strength related checks.

Absolute Terror Field

During your turn in combat, you may command Raserei to cast the spell Fear, with a Spell Save DC of 15. Once cast, Raerei cannot use this spell until after a long rest.

Eternal Rivalry

Raserei has a vocal hatred for spell casters that are not on it or it's wielder's side. In a combat encounter with 1 or more magic users, Raserei cannot be used for attacks on anything other than magic users, even attacks of opportunity.


If there are two or more foes adjacent to one another within your reach with this weapon, you may attack all of them.


Raserei is a sentient neutral evil weapon with an Intelligence of 15, a Wisdom of 15, and a Charisma of 10. It has hearing and darkvision out to a range of 80 feet. The weapon can speak, read, and understand Common as well as Abbysal, and can communicate with its wielder telepathically. While you are attuned to it, Raserei also understands every language you know.


Raserei possesses the soul of a middle aged knight from a past age and a distant land. Raserei has little regard for rules, oaths, or strategy. Raserei is somewhat crass in general. It has no respect for any form of authority, and will get annoyed if someone talks for too long about nothing that directly relates to combat, saying things like "Ugh" "Hurry up" "Shut your trap" or even "Just kill this meat-bag" Unsurprisingly, Raserei has a downright disturbing love for combat, from the air of tension to the clashing of steel, Raserei loves nothing more than to be wielded in battle. While this seems to be a non-issue, if Raserei goes 10 encounters without encountering a type of enemy it has not seen in a month, it will engage in an argument with it's wielder at sunset that night. It also enjoys delving into large and expansive ruins and dungeons, but dislikes a lack of progress. Depending on the size of the dungeon, if not enough progress is made in 1-3 days, Raserei will complain about it that evening.

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