Raesokeran Ursus (5e Race)

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Ursus[edit]

Physical Description[edit]

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Copyright of Darknatasha. Image will be removed upon request.

Among all the anthropomorphic bestial races of Raesokera, Ursus seems to have changed the least physically. The greatest change was in size, either shrinking slightly to better preserve energy or growing larger to fit more into societal norms. Since most already had the capacity for bipedal movement, the only structural changes made bipedal locomotion more comfortable and easy, though all Ursus retained the capacity for quadrupedal movement as well. Their hands are similar to other furred bestial races with non-retractable claws and tough pads on the fingers and palms. Raccoon and red panda hands are more thin with unfurred and unpadded hands developed for greater dexterity. All of these races have thick fur covering their whole bodies with a wide range of colors. Brown bears and black bears have thick fur colored like their name implies. Polar bears have dense white fur. Panda bears have a pattern of white on their torso and head with black on each limb and the face. Wolverines and badgers are varied in color and pattern and so far have no particular set coloration. Raccoons have either gray or light brown fur with a long bushy tail that has a distinct repeating black ring pattern from base to tip. Their faces have a natural black mask over the eyes earning the nickname "masker." Red pandas are similarly patterned but with bright red and maroon colors and a white belly and snout.

History[edit]

Bears were among the last to evolve into sentience due to their long hibernations and solo lifestyles. Raccoons and the like, however, had strong ties with rodentus and humanoids. Their talents in stealth and deception grew in power as humanoid resources became scarce. Badgers and wolverines became more reclusive as their intellect and power grew. Few could be convinced to help fight in the war against Shahalla, but those that did were powerful warriors that could fight off a wolf pack or even battle a dragon alone and survive.

Legends tell of one such wolverine called "Bhale the Fierce" who was a mercenary companion to a red fox called "Jaemz the Wise." Jaemz was the only warrior ever to defeat Bhale. Together they sought the answers to the legend of the ancient humans and why they vanished. They managed to find the first underground quarantined descendants of humanity hiding beneath the mountains south of Al Khuhat, and released them from their prison. They traveled South from there, unearthing more of the humanoids as they made their way to the sea. Shortly after they made it to the coast where the final surviving Shahallan humanoids were hidden, Bhale betrayed Jaemz and slaughtered dozens of unsuspecting innocent humans in cold blood before attacking Jaemz directly. Both were mortally wounded in the battle. After his death, Jaemz was chosen to replace of the red fox diety for his courage and wisdom. The true history of the events that transpired are unknown, but all accounts from that time tell of a fierce bearish beast who slaughtered the first of the surviving humans, igniting the Purge of Shahalla.

Society[edit]

Most bears live solo or with a small family among other races. Due to their territorial nature, they distrust others of their own kind that aren't directly blood related unless they're seeking a mate. The mother of the house is usually in charge, since the father would likely leave and never return without a stern paw. Despite males' reluctance, both parents are very protective of their young and make sure they learn a valuable and useful skill to contribute to the village or city in which they live. They value tradition and family above all else.

Wolverines and badgers are mainly hermits or wanderers taking odd jobs for supplies or for the pleasure of spilling blood. Wolverines in particular are scarce due to their cruel and vengeful nature which makes mating a brutal affair, often leaving only a single survivor. They're also sought for a high bounty in Shahalla as all wolverines are considered criminals.

Raccoons and red pandas live comfortably within both urban and rural communities with large families. Raccoons still fight prejudice and discrimination from other races. Their history of deception and thievery makes it difficult for a "masker" to earn an honest living. They're often forced into joining less than reputable thieves, assassins, gambling, or smuggling guilds where their talents thrive.

Not much is known about the mysterious pandas and red pandas from Xiange, across the swamps to the east. Despite their similar appearance to raccoons, the red pandas have a more calm and empathetic nature. A few monasteries have been erected in Udraykeland and Grrovia where both the pandas and red pandas most often stay if they don't return to the Southeast. They survive in self-sustained communities, leaving only when absolutely necessary.

At first glance the Ursus language seems simple almost to the level of being unrefined. When spoken, it sounds like a chain of grunts, chittering, and groaning. Those who've never heard it before often mistake it for the sound mindless undead make with some added hisses, clicks, and half-hearted humming. Once one delves beneath the surface into the intricacies of timing and pitch, it starts to become more complex. However, the language is riddled with metaphors, figures of speech, and hidden context making it an ideal written language for passing coded messages that are only understood by the writer and its intended reader. The Ursus language is written in a script of hundreds of symbols, each representing its own word or idea. The language does not contain conjunctions, instead representing these with dots, dashes, or line outs. For example, "I have an apple and an orange, but not a pear" would be represented in basic as "I have 1 apple • 1 orange • pear ."

Ursus Names[edit]

Ursus cubs are given a name at birth and a last name for the family. Mated couples decide upon the birth of their first cub which of their family names will be represented in their offspring. For bears, it is almost always the mother's family represented while raccoons will usually play games of strategy giving representation to the Victor. Bears are also given the title of Mother or Father the first time they have cubs as a mark of honor. A bear that dies as an adult without this title or a reward for heroism is burned and forgotten. Almost all wolverines have feminine represented last names since they're only born if the female survives. On the off chance both survive, the male doesn't stay long enough to see the birth and therefore has no input on the name. For non-ursus speakers, their names are translated into the common vocal equivalent.

Male: Ahm, Bnogg, Ehd, Grrsantn, Rrsk, Rossk, Slik, Teneb

Female: Appe, Burnnah, Dawn, Essa, Grrma, Layss, Milly, Nitnrr, Rremma

Ursus Traits[edit]

Anthropomorphic bears, Raccoons, Badgers, and wolverines from the continent of Raesokera.
Ability Score Increase. Your Constitution score increases by 1
Age. Ursus have similar lifespans to those of humans. They mature at age 15 and live up to 80 years.
Alignment. Bears and red pandas tend to lean more toward law while all the others are more prone to chaos. Wolverines are commonly evil.
Size. Your size is medium
Speed. Your base walking speed is 30 feet. You may also get down on all fours which changes your movement speed to 40 feet. You cannot use a shield or wield a weapon except natural weapons when on all fours. Standing up from all fours requires 5 feet of movement and does not provoke opportunity attacks
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bear claws. Your unarmed attacks deal 1d4 slashing damage, and you are proficient with them.
Rugged Hide. While not wearing armor, your armor class is 12 + your Constitution modifier. You may use a shield and still be granted this bonus.
Languages. You can read, write, and speak common and ursus
Subrace. Choose one between Brown Bear/Black Bear, Polar Bear, Panda Bear, Raccoon, Red Panda, Badger, and Wolverine

Brown/Black Bear[edit]

Ability Score Increase. Your Strength and Wisdom scores both increase by 1
Patron/Matron spirit of the forest. You are proficient in both the Intimidation and Nature skills. In addition, when within 30 feet of an ally, you gain advantage on all saves against fear and fear effects.
Protect the family. When attacking the same enemy as an ally or defending an ally, family, or close friend from an attacker, you may reroll all attack and damage rolls of a 1 on the die.

Polar Bear[edit]

Ability Score Increase. Your Strength score increases by 2
Patron/Matron spirit of the ice. You have proficiency in the Survival and Intimidation skills. You also gain resistance to cold damage and you can attempt to hide in light cover when in snowy or icy environments with advantage.

Panda Bear[edit]

Ability Score Increase. Your Constitution and Wisdom scores increase by 1
Patron/Matron spirit of the East. You have proficiency in the Nature and Insight skills. In addition you know the druidcraft cantrip.
Panda Protection. Your natural unarmored AC changes to 12 plus Dexterity. In addition, at level three you learn the spell sanctuary usable once per long rest. At level five you learn the spell shield usable once per long rest. Your ability score for casting these spells is Wisdom.
Fat and slow. Your base movement speed is decreased to 25 feet. On all fours, your base movement speed is 35 feet.

Raccoon[edit]

Ability Score Increase. Your Dexterity score increases by 2
Patron/Matron spirit of the Night. You have proficiency in the Stealth, Deception, and Sleight of Hand skills. You are also proficient with thieves tools.
One with shadows. You may attempt to hide in dim light and darkness without cover.

Red Panda[edit]

Ability Score Increase. Your Dexterity and Wisdom scores increase by 1
Patron/Matron spirit of the East. You have proficiency in the Nature and Insight skills. In addition, you know the druidcraft cantrip.
One with the forest. You automatically succeed at Athletics checks to climb and maintain balance within trees in ideal conditions. In rough weather or other rough conditions, you have advantage on Athletics checks to climb and maintain balance.
Monastic Traditions. You begin play with 1 Ki point as if you were a monk. If you are a monk, you have 1 Ki point higher than usual. This Ki point can be used to perform the dodge action as a bonus action during combat and may be used normally if you are a monk of 3rd level or higher.

Badger[edit]

Ability Score Increase. your Constitution and Strength scores increase by 1
Patron/Matron spirit of the earth. You have proficiency in the Nature skill. In addition, you gain a burrowing speed of 15 feet.
Unfettered pride. You have advantage on saves against fear and fear effects. In addition, when fighting alone you may reroll 1's on attack and damage rolls on the die, but you must take the second result.

Wolverine[edit]

Ability Score Increase. Your Strength score increases by 2
Relentless vengeance. If you have taken damaged or are the target of a spell and you failed your saving throw and you are below half of your maximum health, you gain advantage on all attacks against the opponent who targeted you. You can have any number of targets for your Relentless Vengeance as long as they have caused damage to you or targeted you with a spell. You have gain resistance to bludgeoning, slashing, and piercing damage from targets of your Relentless Vengeance. (For clarification, the first round in which an opponent causes damage, you take normal damage. On the next round of combat, the opponent that caused your health to drop below half of your maximum hp is a target of Relentless Vengeance and you then have resistance to bludgeoning, slashing, and piercing damage from that target. Opponents can only become targets of Relentless Vengeance after they have caused damage or successfully targeted you with a spell while your health is below half of maximum.)
Mighty Endurance. The first time after a long rest when you would die from damage or your hit points drop below 0, your hit points instead drop to 1. In addition, if you take a Wisdom or Dexterity saving throw and fail, you may reroll the save immediately using your Constitution saving throw at disadvantage.
Mutual distrust. You have disadvantage on all Charisma based skill checks and the starting attitude of other non-hostile creatures toward you is a step lower than normal with a minimum attitude of "distrustful."

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0″ +2d8 200 lb (pandas 250) lb. × (5 x 4d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0″ +2d12 100 lb. × (5 x 2d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6″ +2d12 160 lb. × (5 x 4d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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