Raccoon (5e Race)

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little note:[edit]

This race was inspired by the 'Raccoon Folk' race, with a few changes and a heavier focus on stealth. I have taken the 'Belly Music' feat from this race because it is hilarious. Raccoon Folk Race

Physical Description[edit]

A raccoon cleric
Average raccoon

Raccoons are normally grey and black, with ringed tails. Raccoons have very funny little eyes, a super funny little nose, and not-so-funny little claws. Raccoons have not yet been documented wearing any clothes aside from hats.


It is not known how exactly raccoons came into existence, some theorize that it was the work of a devious god, others believe that they were created simply to be nuisances, but most believe that they pre-date the universe itself, and are simply a race of dormant celestial beings who got bored of the whole being god thing, and sealed themselves in these primitive bodies. All that is certain is that they are heccin chonkers.


Raccoon society is something that even the most intelligent scholars have failed to understand. As the elder raccoon, Mr. Pringle, put it: "Their feeble minds are simply incapable of understanding the ways of the raccoon". Because of this, attempting to explain the larger structure of raccoon society is near impossible, so I will just say this: It's better. Raccoons live in tribes of up to 5 members, normally all of the same family. They make settlements in piles of trash, dumpsters, and back alleys. They tend not to leave their homes until age 16, when they partake in The Dipping Sauce Ceremony and are officially recognized as a member of the tribe. Raccoons will then begin their own journey, as they are released into the world to make their legacy. Raccoons have almost no understanding of consequences and will act extremely impulsively and erratically because of this. This has led to many horrific events, but has also been the reason many towns and villages are still standing.

The Mafia[edit]

Raccoons, when leaving their tribe, sometimes band together to form extremely effective crime families. Their loyalty to one another is nearly limitless, and they are capable of more advanced teamwork than actual armies. Eventually, as these crime families grow, they start hiring humans and other races to serve underneath them. These pyramid schemes take form so fast, that within a month or two, a raccoon crime family can have control of a city, and the lowliest thugs have no idea that their entire operation is run by a group of trash pandas. This means that some of the largest criminal organisations in your world may actually be run by raccoons.


Raccoons are very culturally diverse, taking interest in thousands of different religions from all sorts of races. They tend to prefer deities that are chaotically aligned, with their personal favourite being Baravar Cloakshadow, the Gnome god of illusion.

Raccoon Names[edit]

Raccoons' names usually originate from misheard words/phrases in Human culture, so they often don't make any sense. These names are also non-gender specific

Examples:Pogron, Smae, Runnanhyde, Bees, Scabbatata

A raccoon that normally stands on two legs.
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1
Age. Raccoons reach maturity at around age 16, and tend to live until they are 56, but some (especially adventurers) have been known to live for up to 23,000 years. These special Raccoons are known as THE ANCIENT ONES
Alignment. Raccoons, by nature, are normally chaotic.
Size. Raccoons are roughly 2ft tall and 1ft wide. Your size is Tiny.
Speed. Your base walking speed is 35 feet. Your base climbing speed is 10 feet. Your base swimming speed is 10ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sneaky Boi. As one of the sneakiest beings on the planet, you gain double proficiency in stealth checks. If you play a Rogue (or any rogue-like class), you also gain advantage on all stealth checks
Scaredy Cat. If surprised in combat, you are unable to make attacks for the first 2 rounds.
Hardcore Parkour. You gain advantage in acrobatics checks, and don't take fall damage for falls under 20ft.
Play Dead. You are able to convincingly fake your own death to all who fail a DC18 perception check against you, however doing so is incredibly exhausting, so once the death faking is complete, you must sleep for 10 minutes or eat 1lb of food.
Belly Music. You have the ability to expand your stomach large enough for it to be played like drums. This can be used just like any bard instrument.
Trash Panda. You gain advantage on all checks when standing within 5ft of a bin, and you gain advantage on checks for searching bodies or piles of junk.
Cutie Pie. You have disadvantage on intimidation checks.
Languages. You can speak, read, and write Common and two other languages of your choice

(one vote)

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