Raccoon Folk (5e Race)
From D&D Wiki
Hey, so before you you go changing this again, i would recommend making an alternate raccoon folk as opposed to making that many drastic changes to the race, like people have done with other races on this site.
"Some people can read War and Peace and come away thinking it's a simple adventure story. Others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe". -Lex Luthor
Raccoon Folk, are a secretive race that likes to roam at night. Those who roam in the day are a more brave and adventurous type of Kin. Raccoon folk mostly consist of Raccoons and Tanuki, but have a distant relative of Possums with similar traits.
Raccoon Folk are raccoon-like humanoids who are a bit smaller than most humans. They usually grow to be about 3 feet tall with the tallest ever recorded being 4'5 tall. It is said that any Raccoon Folk born with more than 5 rings on their tail will become a great and powerful leader who leads their people to new lands. Or perhaps, they will be a great villain that will only cause pain and suffering to those around them. Raccoon Folk come in variety of colors, such as black and grey, auburn and dark magenta, and red and brown being a few types. These critters reach maturity at the age of 15 and live to be 80 years old. The healthiest and most fit Raccoon Folk live to be 100 years old.
Raccoon Folk were originally created when a Raccoon stepped into an Alchemist's supposed failed experiment. The concoction gave the Raccoon human characteristics in which it than ran away and bred with a wild Raccoon. After many generations, Raccoon Folk fully came to life when a traveling bard visited a rather large city hidden in the trees known as Molfuul. From then on Raccoon Folk travel far and wide and are well known to most back ally dealers and crooks due to their habit of getting into trouble.
Raccoon Folk are very secretive and strange race. They barely trust outsiders but if they do they will show them nothing but affection and gifts, usually food. Raccoon Folk usually follow the ways of their current Elders or King such as whether they should steal from small villages to survive or to grow their own food and make their own supplies.
Raccoon Folk are typically seen as shady little creatures because most Raccoon Folk use their size to their advantage by pickpocketing, tricking clueless people into giving them their money, or just straight up robbing people. However when they are in a city that is under their complete control, Raccoon Folk tend to be extremely kind, as long as you don't look suspicious because somehow they can just tell if you're up to something.
If you do for some reason hurt or do something bad to a Raccoon Folk and you let them live, they will make sure you are hunted down by whatever they can get their hands on or do themselves, similar to if you do something nice to a Raccoon Folk, except this time they will see you as a potential friend and will treat to nicer and possibly welcome you into their homes.
Raccoon Folk Names
Raccoons typically name their children after food or some type of nature element.
Male: Chi'ken, Shroomboom, Char, Broth, Rigby
Female: Carmaleta, Spinach, Rivermo, Milco
Raccoon Folk Traits
A humanoid Raccoon, Tanuki, and Opossum.
Ability Score Increase. Your Intelligence score increases by 2.
Age. Raccoon Folk reach maturity around 15, and live to be around 80. The oldest ever recorded is 100 years old.
Alignment. Raccoon Folk do not really pick a side and wish to remain neutral, but others lean more toward a chaotic path.
Size. Raccoon Folk are mostly small, from 3 feet to 4 feet, the tallest being 4'5". Your size is Small.
Speed. Your base walking speed is 30 feet. Your base climbing speed is 15 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Scavenger. You gain advantage on any Investigation rolls when looting bodies or piles of junk.
Sticky Fingers. Living up to your race's reputation, you gain proficiency in the Sleight of Hand skill.
Light as a Feather. You take no damage from falling when you fall from 35 feet or lower.
Clever Girl. You gain advantage on Survival skill checks.
Languages. You can speak, read, and write Common and one other common language of your choice.
Subrace. Opossum, Tanuki
Ability Score Increase. Your Strength score increases by 1.
The Spook. You gain advantage on Stealth checks.
Belly Music. You have the ability to expand your stomach large enough for it to be played like drums. This can be used just like any bard instrument.
Ability Score Increase. Your Wisdom score increases by 1.
Brush it Off. You are immune to poison and have advantage on all Medicine checks that include diseases.
Social Creatures. You gain advantage on all Charisma (Persuasion) checks with humanoids.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|3′ 0″||+2d4||70lbs.||× (2d4) lb.|