Quincy, Variant (5e Class)

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Quincy, Variant[edit]

Long ago, the Quincy were an organization of humans capable of detecting the presence of dangerous undead known as Hollows. However, unlike Soul Reapers, Quincy completely erase the souls of those they slay rather than purifying them so they return to the afterlife. Due to this, they threatened the balance and separation between dimensions, which would mix life and death together into a world some feared would result in chaos in the end of the world, while others believed it would ultimately free all life from the fear of death. Over a lengthy war, almost every Quincy was killed. As the Quincy are both an organization and set of abilities, it is still capitalized.

Creating a Quincy, Variant[edit]

You can make a Quincy quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Sage background. Third, choose Explorer's Pack.

Class Features

As a Quincy, Variant you gain the following class features.

Hit Points

Hit Dice: 1d8 per Quincy, Variant level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Quincy, Variant level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, Martial Weapons
Tools: artisan tools of your choice
Saving Throws: Dexterity and Wisdom
Skills: Choose 3 from the following: Acrobatics, Athletics, History, Insight, Investigation, Perception, Religion, or Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) White robes or (b) a pendant
  • (a) Explorer’s Pack or (b) 2 Simple Weapons or (c) 1 Martial Weapon

Table: The Quincy, Variant

Level Proficiency
Bonus
Features Reiatsu Points
1st +2 Reiatsu, Heilig Bogen 4+con
2nd +2 Reiatsu Manipulation 8+con
3rd +2 Hirenkyaku, Subclass 12+con
4th +2 Ability Score Improvement, Heilig Bogen Improvement 16+con
5th +3 Triple Shot, Extra Attack 20+con
6th +3 Reiatsu Manipulation Improvement 24+con
7th +3 Explosive Shot, Subclass Improvement 28+con
8th +3 Ability Score Improvement, Heilig Bogen Improvement 32+con
9th +4 Reiatsu Manipulation Improvement 36+con
10th +4 Vollständig, Explosive Shot Improvement, Triple Shot Improvement 40+con
11th +4 Arrow Volley, Shadow, Subclass Improvement 44+con
12th +4 Ability Score Improvement, Heilig Bogen Improvement, Vollständig Improvement 48+con
13th +5 Reiatsu Manipulation Improvement 52+con
14th +5 Subclass Improvement, Vollständig Improvement 56+con
15th +5 Extra Attack, Explosive Shot Improvement 60+con
16th +5 Ability Score Improvement, Heilig Bogen Improvement, Vollständig Improvement 64+con
17th +6 Letzt Stil 68+con
18th +6 Arrow Rain, Vollständig Improvement 72+con
19th +6 Ability Score Improvement, Extra Attack 76+con
20th +6 Heilig Bogen Improvement, Vollständig Improvement, Ultimate Barrage of Arrows 80+con

Reiatsu[edit]

Reiatsu (霊力, Spiritual Power) is a power aligned with the spiritual sensitivity and willpower of the user. It is used by Shinigami, Espada, Quincy, and other spiritual beings to provide power for their various abilities.

Beginning at 1st level, you have a number of Reiatsu points equal to the number listed in the Reiatsu Points column of the Quincy class table + your Wisdom modifier. You regain all expended Reiatsu points when you finish a long rest. If your Reiatsu points reach a count of 0, you have Disadvantage on all saving throws, excluding death saving throws, until you regain at least 1 Reiatsu point. If you already have Reiatsu from another class, such as from the Fullbringer or Espada class, or Reiatsu from the Soul Reaper class, any features that use Reiatsu may use the other point pool as well.

Some of your Reiatsu features require your target to make a saving throw to resist the feature's effects, or you to make a spell attack. Wisdom is your ability modifier for these features. The saving throw DC and spell attack bonus are calculated as follows:

Reiatsu save DC= 8 + your proficiency bonus + your Wisdom modifier.

Reiatsu attack modifier= your proficiency bonus + your Wisdom modifier

Heilig Bogen[edit]

Starting at 1st level, you pull in Reiatsu through your pendant to summon a bow made of blue energy that you are proficient with. You can summon your bow as a bonus action for 1 Reiatsu, and it costs 1 reiatsu per arrow. The bow range of 20/260 ft., and deals 1d8 + dex piercing damage at 1st level, 1d10 + dex at 4th level, 1d12 + dex at 8th level, 2d8 + dex at 12th level, 2d10 + dex at 16th level, and 2d10 + (dex x2).

Reiatsu Manipulation[edit]

Starting at 2nd level, your training has taught you how to use your Reiatsu as a invisible armor to strengthen your body. While you're not wearing armor or wielding a shield and you have at least 1 Reiatsu point, your AC is 12 + your Dexterity modifier. At 6th level, this AC increases by +1, at 9th level this AC increases by +2, and at 13th this AC increases by +3.

Hirenkyaku[edit]

At 3rd level, you begin to learn ways to use your Reiatsu to help you position yourself in combat. Pooling energy under your feet, you can use it can walk on the air at your normal movement speed. However, if something were to paralyze you or cause your movement speed to fall to Zero, or you have no remaining Reiatsu, you will begin to fall.

Epithet[edit]

At 3rd level, you chose an Epithet. Choose between Echt, Emitter, Heat, or Gift Quincy Epithet, all detailed at the end of the class description. Your choice grants you features at 3th level, and again at 7th and 14th level.

Triple Shot[edit]

At 5th level, you gain the ability to fire three arrows at once. Roll to hit three times each dealing 2d6 + your Dexterity modifier piercing damage. This feature costs 7 reiatsu and can be used four times per short rest. The uses inreases to six times at 10th level, and eight times at 15th level. It's damage will also increase dealing 2d8 each at 10th level, and 2d10 each at 15th level.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 15th level in this class.

Explosive Shot[edit]

At 7th level you gain the ability to fire an explosive arrow. Roll to hit dealing 8d8 + dex radiant damage. This costs 15 reiatsu and can be used 4 times per short rest. This becomes six times at 10th level and eight times at 15th level. It also dealing 8d10 at 10th level and 8d12 at 15th level.

Vollständig[edit]

Vollständig is the ultimate technique of Quincy. Those who achieve it are said to be in possession of an Heilig Bogen.

Once reaching 10th level, you have unlocked the final form of your Heilig Bogen. Through deep meditation and training, you have achieved a deeper connection to your Heilig Bogen. Vollständig can be activated as an action 1 time for 5 minutes or until you become unconscious, regaining use of the ability at the end of a long rest. While released, the Heilig Bogen is considered a magic weapon for all checks involving resistance against an enemy. You gain one passive Vollständig ability at 12th level and then an ability at 14th, 16th, 18th, and 20th level.

Shadow[edit]

At 11th level, you can teleport yourself from your current location to any other spot within 500 ft. as an action for 5 Reiatsu points by warping through your own shadow. This space can be a space you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet".

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring up to two willing creatures that are Medium or smaller.

If you would arrive in a place already occupied by an object or a creature, you and any creatures or objects travelling with you are shunted to the closest unoccupied space.

Arrow Volley[edit]

At 11th level you gain access to arrow volley. You make 10 rolls at disadvantage to hit each dealing 4d6 + dex. This costs 35 reiatsu and can be used twice per long rest.

Letzt Stil[edit]

At 17th level, you are able to absorb far more spiritual energy from your surroundings than your body can realistically handle for a short period of time. As an action, you regain 10 Reiatsu at the end of each of your turns, your Heilig Bogen's ranges and damage dice are doubled, manifestations of magical force take 15 force damage while within 5 ft. of you, and your attacks with it have advantage if the target is within 80 ft. This lasts for 1 minute and can be used once per long rest.

Arrow Rain[edit]

Starting at 18th level you gain access to the arrow rain ability. You shoot a volley of arrows into the sky that rain down. Each creature in a 20-foot-radius sphere centered on that point within range of your Heilig Bogen must make a Dexterity saving throw. A target takes 10d10 failed save, or half as much damage on a successful one. This costs 40 reiatsu and can be used twice per long rest.

Ultimate Barrage of Arrows[edit]

Creatures in an 120ft cone automatically take 14d12 + (dex x4). This costs all of your reiatsu.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Epithets[edit]

Echt Quincy[edit]

Echt Quincy, those who's lineage is primarily Quincy, have the natural ability to pour Reiatsu directly into their blood vessels to create techniques known as Blut.

Blut Arterie

At 3rd level, you learn the offensive form of Blut. As a bonus action, any weapon or lack-thereof you are wielding in one hand counts as a light melee weapon with a minimum damage die equal to your Heilig Bogen's damage die. You must spend 2 Reiatsu or hit points to maintain this effect at the end of each of your turns or this effect ends immediately.

Blut Vene

At 7th level, you learn the defensive form of Blue. As a bonus action, you grant yourself a number of temporary hit points equal to 3 times the number of Reiatsu spent on this feature.

Blut Vene Anhaben

At 14th level, your mastery of Blut is at its peak. As an action, you may create a barrier up to 20 ft. in radius with an AC equal to your own and a number of hit points equal to 3 times the number of Reiatsu spent creating it. You may chose to make the barrier bigger or smaller so long as it is within the 20 ft. radius maximum as a bonus action. If a creature attempts to cross this barrier, they must succeed a Strength and Constitution saving throw. If they succeed the Strength saving throw, they pass through the barrier, which they do not on a failure. If they fail the Constitution saving throw, they take 4d6 + your Wisdom modifier necrotic damage and the barrier gains an equal amount of hit points as the damage taken. On a success, they take half as much damage and the barrier regains an equal amount of hit points as the damage taken.

Emitter Quincy[edit]

One of the rarest varieties of Quincy, averaging once every 200 years due to being viewed as weak and thus expendable, emitter Quincy have difficulty harnessing their own Reiatsu due to constantly emitting it around themselves. If given the chance to train this power, as you have, they can become terrifyingly powerful.

Platform Manifestation

At 3rd level, any willing creatures of your choice within 5 ft. gain the effects of Hirenyaku while within 5 ft. of you. Additionally, you may grant a creature within 15 ft. of you that has their own Reiatsu or Reiatsu pool, such as an Espada or Soul Reaper, any amount of your own Reiatsu points.

Auswählen

At 7th level, you may not only grant your power, but take others'. As an action for 10 Reiatsu, you may force a creature within 30 ft. to attempt a Dexterity saving throw. On a failure, they take 3d8 + your Wisdom modifier force damage and lose access to one non-physically innate action or bonus action (i.e. can do spells or Bankai, can't do greatsword or bite), and you gain the action or bonus action. If it is a spell, you must spend twice as much Reiatsu to cast this spell, with cantrips casting 1 Reiatsu, and it does not require material components. You may only have 1 stolen action at a time.

The Almighty

At 14th level, you unlock the true power of the Quincy, precognition. As an action for 15 Reiatsu, your pupil and iris split in 2 as you view countless potential futures. For 1 minute, you have advantage on all saving throws, and attacks against you have disadvantage. If you are reduced to 0 hit points during this time, you may spend 15 Reiatsu to undo the damage you took since the end of your previous turn.

Heat Quincy[edit]

By manipulating Reiatsu in the air with your Reiatsu, you are able to generate flames of massive proportion.

Burning Finger

At 3rd level, you can create a beam of fire to destroy anything in your path. As an action for 5 Reiatsu, all creatures in a 30 ft. line must attempt a Dexterity saving throw, taking fire damage equal to your Heilig Bogen's damage die + your Wisdom modifier on a failure or half as much on a success. You may spend 5 additional Reiatsu to change this feature's range from a line to a cone, and another 5 Reiatsu to force any creature who enters or starts their turn in the area targeted by this feature to retry the saving throw until you choose not to spend 2 Reiatsu at the end of your turn.

Burning Finger 4

At 7th level, when you use Burning Finger 1-3, you may also target all creatures in a 60 ft. line with a 10 ft. radius sphere beginning at the end of it for 10 Reiatsu.

Burning Full Fingers

At 14th level, when you use Burning Finger, you may spend 5 Reiatsu to extend its and Burning Finger 4's line's range by 15 ft. You may also spend 5 Reiatsu to deal an additional 2d8 fire damage.

Lightning Quincy[edit]

By manipulating Reiatsu in the air with your Reiatsu, you are able to generate bolts of electricity.

Lightning Jump

At 3rd level, you can temporarily transform your entire body into electricity. As a reaction when you would take damage for 2 Reiatsu, you may move up to 15 ft., ignoring any damage you would have incurred if you leave the effect's area.

Galvano Blast

At 7th level, as a bonus action for 3 Reiatsu, you channel your electric Reiatsu constructs into your Heilig Bogen. Its damage die increases to 2d8, and it deals lightning damage for 1 minute.

Galvano Javelin

At 14th level, you may concentrate a massive amount of Reiatsu electricity into one massive bolt as an action for 35 Reiatsu. Each creature in a 400-foot line originating from you must make a Dexterity saving throw. A target takes 15d10 + your Dexterity modifier force damage on a failed save, or half as much on a successful one. If you have Fullbringer Getsuga Tensho, you may use both features on the same action.

Power Quincy[edit]

By manipulating Reiatsu into your muscles with your Reiatsu, you are able to greatly enhance your physical strength.

Enhanced Physiology

At 3rd level, you can channel a moderate amount of Reiatsu into your body. Your Dexterity and Constitution score maximums increase by +2, and you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

Enhanced Durability

At 7th level, you may choose to replace your base unarmored AC from Reiatsu Manipulation with 13 + your Dexterity modifier. You may still benefit from the various AC increases also in said feature. Your Dexterity or Constitution score maximum increases by +2.

Enhanced Strength

At 14th level, when you take the attack action, you may spend 5 Reiatsu to make 1 additional attack. You may do this any number of times on a single attack action, with each consecutive use increasing its Reiatsu cost by 1 (i.e. +1 attack costs 5, +2 attacks cost 11, etc.). Your Dexterity or Constitution score maximum increases by +2.

X-Axis Quincy[edit]

Your mastery over your Heilig Bogen is far beyond that of a normal Quincy.

Diagramme

At 5th level, when you make an attack with your Heilig Bogen, you may spend 2 Reiatsu to double the attack's range or damage. You may do this multiple times on the same attack, with each consecutive use increasing its Reiatsu cost by 1 (i.e. 2 uses cost 5, 3 uses cost 8, etc.)

Trompete

At 10th level, your mastery allows you to fire a massive blast of Reiatsu from your Heilig Bogen. As an action for 35 Reiatsu, each creature in a 30-foot radius originating from a point up to 120 ft. from you must make a Dexterity saving throw. A target takes 15d10 + your Dexterity modifier force damage on a failed save, or half as much on a successful one.

Jilliel

At 14th level, while in Letzt Stil or Vollständig, your movement does not provoke opportunity attacks as you teleport instantly instead of traditional movement; Diagramme no longer costs additional Reiatsu on consecutive uses; you may choose to shed bright light in a 60 ft. radius, shedding dim light for another 60 ft.; and your size category increases by 1 to a minimum of Large. This does not grant early use of Letzt Stil or Vollständig.

Fear Quincy[edit]

Your Heilig Bogen is able to manipulate the Reiatsu of those it injures, invoking images of their deepest fears.

The Fear

At 5th level, when you make an attack with your Heilig Bogen, you may spend 5 Reiatsu to melt its projectile into a black liquid, forcing the target to attempt a Charisma saving throw. On a failure, they are frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Frightening Bolt

At 10th level, your mastery of The Fear allows you to fire a massive blast of black Reiatsu from your Heilig Bogen. As an action for 20 Reiatsu, each creature in a 30-foot line must attempt a Charisma saving throw. On a failure, they take your Heilig Bogen's damage and are frightened in the same manner as The Fear. On a success, they take half as much damage and are not frightened.

Heart Attack

At 14th level, you are able to conjure images of fear so frightening, they are known to induce instantaneous death. If a creature fails the saving throw for The Fear or Frightening Bolt by 5 or more, or rolls a natural 1, they take 4d8 necrotic damage. You may also spend Reiatsu to increase said features' DC by 1 for every 2 points spent until the end of your turn.

Love Quincy[edit]

Your Heilig Bogen is able to manipulate the Reiatsu of those it injures, invoking a deep-seated affection for you.

The Love

At 5th level, when you make an attack with your Heilig Bogen, you may spend 5 Reiatsu to convert its projectile into a heart shape, forcing the target to attempt a Charisma saving throw. On a failure, they are charmed for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Love Kiss

At 10th level, your mastery of The Love allows you to fire a massive heart-shaped blast of Reiatsu from your Heilig Bogen. As an action for 20 Reiatsu, each creature in a 30-foot line must attempt a Charisma saving throw. On a failure, they take your Heilig Bogen's damage and are charmed in the same manner as The Love. On a success, they take half as much damage and are not charmed.

The Zombie

At 14th level, your Reiatsu manipulation allows you to infatuate even the dead. As an action, you may sacrifice a number of hit points and at least 5 Reiatsu to resurrect one creature of your choice within 5 ft. They are permanently charmed by you, and have a maximum and current number of hit points equal to the number of hit points and additional Reiatsu spent. A creature can not be resurrected in this manner more than once. As a bonus action, you may spend a number of Reiatsu to heal one of these "zombies" for an equal number of hit points. You are always aware of how many hit points your zombies have.

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