Pyromancer's Parting Flame (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: "caestus" is not a base weapon type. What is an unarmed weapon? Doesn't explain what the "+2" is. Doesn't define (as usual with homebrew items) what has a "soul" and can I carry a bag of rats, killing some whenever I want to top up to maximum, also does it work on undead and constructs as well? This magical weapon is also very strong for a legendary weapon as it gives you lots of bonus damage, some temporary hit points, extra fire damage, and resistance and advantage on fire based effects.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was marked as abandoned on 07:31, 6 February 2020 (MST) because: issues unaddressed for over a year (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Weapon (Special), Legendary (requires attunement)

The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death. When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, cursed to wander the lands.

The faint, flickering flame seems to whisper to you in a conglomeration of voices. Once attuned, the whispers turn into the quiet moans of agony and torture being inflicted upon the souls of those you've slain until they've been released. This "weapon" deals 3d4 fire damage. While it is viable as a melee weapon, it can also be used as a spell focus for fire-based spells, increasing the damage die by one dice type for attacks (ex. 1d6 becomes 1d8).


Parting Flame. As long as you have this weapon worn, each living humanoid you kill has their soul torn from their dying breath and stored in the flame, to a maximum of 4 souls (or "death echoes");This effect does nothing to slain humanoid constructs or humanoid undead as constructs were never alive, thus meaning they have no soul, and the soul of an undead/ghoul has already been sent to the afterlife, therefor it cannot be taken after death. At any point, as long there is 1 death echo in the Parting Flame, you can release them into your being, gaining a number of temporary hitpoints equal to twice the amount of death echoes you have stored.

Flame of a Pyromancer. While you're attuned to this weapon, you have resistance to fire damage, as well as advantage on any saving throw related to fire damage, i.e., fireball or dodging a trap that spits flame in a dungeon.

Pyromancer-s-Parting-Flame.PNG
Pyromancer Dunnel's Parting Flame

Back to Main Page5e HomebrewEquipmentMagic Weapons

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dark Souls franchise, and/or include content directly affiliated with and/or owned by FromSoftware. D&D Wiki neither claims nor implies any rights to Dark Souls copyrights, trademarks, or logos, nor any owned by FromSoftware. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: