Presto Lite (3.5e Prestige Class)
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A journey on the road
It was dark on the road. The road was nothing more than a simple dirt road, now covered with thick snow. The snow covered up any hole; so you never saw the holes until it was too late. The coachman was luckily experienced enough to hold the coach on to road and maintained a steady but slow speed. In the coach, were it was surprising warm, was a small delegation of the merchants guild with Sen Gardner.
Sen Gardner is a human, sorceress of the class presto, skilled in magic and dedicated her life to the ideals of improving life for civilized people. Her piercing emerald green eyes could burn trough flesh it seemed. If she talked, people listened.
Now the journey underway was because Sen had persuaded the merchants to see the benefits of a new better road between the towns. They experienced this now at first hand. But even then they were not completely in agreement. They all saw the possibilities, but that was for them not the most important part of this journey.
The reason they had to hurry was because the council of the other town was making a final decision this evening about the plan for a better road. The decision would very likely be the disapproval of this plan. This disapproval was mostly based on a letter that came from the merchants guild. Sen Gardner found out that this letter was a fake. And the one, who supposedly had signed this, was with them and had no knowledge about this letter. They were talking about it, trying to figure out who is responsible for this. It was a difficult conversion because they blamed each other and Sen Gardner had to go to great lengths to keep the merchants from blaming each other and to get them to focus them on the main problem the possible disapproval of the plan namely the improvement of the road.
Then suddenly, the sound of wood breaking, and the coach came to a sudden stop. Luckily the coachman was able to control the horses and the coach was still standing. but both front wheels and axle were broken. The merchants and Sen Gardner were shaken but came out the coach without any serious injury. The coachman says “It seems that the journey ends here, we should stay in the couch it will be very cold soon and…”. “No! We have an obligation to both towns to do our very best no matter the obstacles.” while saying this Sen Garder magically let a glowing boll appear above her hand and sent it to the closest broken wheel.
A quick investigation revealed partially hidden under the snow, a tree almost so long as the road is wide. Sen Gardner looked around the surroundings but it was too dark to even see the trees. Faintly she heard something, a horse? The glowing boll went up about 10 feet above the coach. but the light was to faint to see anything with it. Then the light became brighter. The light became so bright, that it was easy to see the surroundings, including 2 horses and 2 men. They were hiding behind some threes. The men were blinded by this suddenly intensity of light. The coachman almost immediately went to them, followed by Sen Gardner. The man on the left raised an ax, looking defiant and ready to strike. However, when Sen Gardner creates a great fireball that was hovering above her hand, the men dropped their weapons with a look of fear on their faces and gave up the fight.
The 2 men surrender but not without a smirk on them faces: “Give it up. You’re never going to make it, you better go home where it save and warm...”. The merchants looked at them and at the couch. “Unfortunately they are right, it's all late we don't have the time to fix this, if we can fix it.“ The courage had left the merchants. The two men were laughing at them. Sen Gardner ignored everybody and grasped a piece of rope and magical tied the two men together, then blindfolded them. And said to the merchants: “have you forgotten something? We have an obligation to both towns to do our very best no matter the obstacles”. “Get the two horses! Tie the horses to the coach and tie the two men on the horses, make sure that they cannot escape.” We need them to find out who is behind this sabotage. The coachman and merchants were confused, what was she talking about? The coachman looked puzzled at Sen Gardner but did what she told. The merchants looked at each other not knowing what came next.
The glowing ball became less bright and went back to the broken wheel. It was not completely broken. Sen went to the wheel and started focusing on it. The merchants watched in amazement how wood and metal were magically bent, and slowly the wheel became whole again. “Hurray!” The merchants cheered, they were all to glad that they could continue for obvious reasons. The merchants found new courage and together they removed the tree form the road. By this time the other wheel and axle were fixed and the journey went on.
Inside the Stagecoach the merchants could not stop talking about what happened. They could not wait to be in the town council. “We shall bring justice to whoever is sabotage our plan. We have an obligation as merchants and no obstacle is gone to stop us.” A loud cheer follows.
|There is a world out there to build... what are you waiting for?
|—Sen Sorcerers Sublime, Human, Presto, Prestidigitator, Sorcerers
, At a simple and badly road
Becoming a Presto
Presto's are spellcasters and some off them are from the prestige class Prestidigitator. These spell casters, through their travels, have come to realize that the world could be a wonderful place if they could just stop the unnecessary fighting and destroying and focus on cooperation and understanding everyone's needs.
So Presto's talk to almost everybody about creation and cooperation to inspire as many people as possible especially those with influence. This is mainly done in public establishments, a favorite being taverns, were they strongly advocate for creation and cooperation. Or more subtly, by giving a performance with little warnings mixed in their stories and foretelling how wonderful it could be, or bad, depending on which choices are made.
Not all people are happy with this point of view, especially when more people are persuaded to follow the way of the presto. Some have nothing to gain from this, but all the more to lose. So a Presto can encounter or create situations which are not very healthy for her and those who follow her. She will be warned, but most likely would not listen. Maybe some setbacks will be orchestrated, so that she and her followers might change their mind, but the true Presto doesn’t quit at the first setback and if you don't succeed at first you try a second time... a third... a higher number is not uncommon.
Her obsession with creation also reflects in her magic. The spell Prestidigitation is the foundation of the Presto. They have mastered the spell so that they can use it with almost unlimited possibilities, by some it is also known as the “Pocket Wish" or "Small wish”.
|15+ in your primary spellcasting ability
|Knowledge (arcana) 6 ranks and Spellcraft 6 ranks.
|Still Prestidigitation and Silent Prestidigitation
|+1 level of Existing Class
|+1 level of Existing Class
|+1 level of Existing Class
|+1 level of Existing Class
|Versatile Prestidigitation as a Supernatural ability and the spell Summon Craftsmen
|+1 level of Existing Class
Class Skills (4 + Int modifier per level)
Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int) and Use Magic Device (Cha).
All of the following are class features of the Presto.
Weapon and Armour Proficiency: A Presto gains no additional proficiency in any weapon or armor.
Spell casting: At each level you gain new spells per day and an increase in caster level and spells known, if applicable as if you had also gained a level in a spell casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Presto, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known and to determines the perquisite ability score.
Spells: To cast a particular spell, you must have a score of at least 10+ the spells level in your primary ability score as determined by your previous class. Your bonus spells are based on this same ability score. Saves to avoid the effects of your spells have a DC of 10+ the spells level + your primary ability score bonus (if any).
Spell book: Presto's who use a spell book gain spells in it as their original casting class.
You have reached a deeper understanding of the spell Prestidigitation. That enables you to influence a larger range, area, volume, weight and worth than normally can be accomplished with this spell alone, this grows with each level gained.
Silent Prestidigitation: At level 1 the Presto no longer needs a verbal component to cast by gaining the feat prestidigitations. They can, however, make up verbal components if they wish. A Concentration check (DC 15) needs to be made when making up a verbal component. Failure can either mean spell failure or a roll on the chart available in Dragon issue 302 pg 52 (if available). If making up both a verbal and a somatic component the DC is raised to 20. Inspired eeh... copied form Prestidigitator. If you already have this feat or obtain it again than you can select any other 3.5e_Magical_Feats at DM discretion and provided you meet the prerequisites of this feat.
Still Prestidigitation: At level 1 the Presto no longer needs a somatic component to cast by gaining the feat prestidigitations. They can, however, make up somatic components if they wish. A Concentration check (DC 15) needs to be made when making up a somatic component. Failure can either mean spell failure or a roll on the chart available in Dragon issue 302 pg 52 (if available). If making up both a verbal and a somatic component DC is raised to 20. Also copied form Prestidigitator. If you already have this feat or obtain it again than you can select any other 3.5e_Magical_Feats at DM discretion and provided you meet the prerequisites of this feat.
Bonus Feat: At 2nd and 4th level, the character may take Craftsman, Double Cantrips, Eschew Materials, Improved Eschew Materials, Improved Prestidigitation, Magician, Parlour Tricks and Toymaker or any other craft related feat (Provided they meet the prerequisites of the feats).
Compress: You can compress one or more non magical or divine objects into a simple geometric shape. It may not exceed the maximum change size and weight as in below table. You can return it to it's former form at any time you wish not exceeding the maximum duration. Items can be so small as a coin or any other size of a massive gold object of the same weight. Keep in mind that the mass doesn’t change and you can only compress it into a simple geometric shape like a bar, cube, cone, cylinder, pyramid or sphere. The color doesn't change but you can change it into any color or pattern of colors you wish afterwards with the spell Prestidigitation.
1 cubic inch pure gold weigh 0.7 pounds.
1 golf ball sized sphere of pure gold weigh 2.2 pounds.
1 standard 400 oz bullion bar weigh 26.4 pounds.
1 Cubic Foot of Gold would weigh 1206 pounds
|Fine size Item(s)
|High quality Item(s)
|Complex or superior Item(s)
|Very large Item(s)
You can make all kind of sounds like music or other voices and let it appear form somewhere within your range and not exceeding the maximum volume in cubic feet. Sound could be at volume of a Whisper 10 dB, low voice 40 dB, Busy restaurant 60 dB, Alarm clock 80 dB, Large diesel vehicle 90 dB, Rock concert 110 dB, a Sonic boom 120 dB (Painful. 32 times as loud as 70 dB.), 150 dB Jet take-off (at 82 feet) (Eardrum rupture).
A masterwork padded light armor cost 155GP. So 155 times 12 rounds is 1860 rounds is 3 hours and 6 minutes.
If a wooden wheel of a Stagecoach is broken you can reform it back to its old state. This will require a successfully woodcraft and perhaps also a smithcraft check for the iron ring around the wheel.
You can temporary manipulate one or more non magical or divine object into one or more other objects of roughly the same size. The change must be in the same kingdom (animal, vegetable or mineral). If the DC check is 10 or higher than a appropriated craft check is required. You gain a bonus on any craft check equal to your Presto Lite level +1. You don't need artisan’s tools and you don't gain any bonus from a Masterwork Tool or its like.
You can manipulate your own clothing, while wearing it, keep in mind that the mass doesn’t change unless you add or remove some.
You can salvage any mineral out off ore but the ore total weight may not exceed your limit as in the Presto table and with a successful craft check or else you have gained little to nothing valuable.
You can create a item and let it appear as far as the maximum range, if you want it on a precise location than this requires a successful ranged attack.
You can make a DC20 checks at level 1 and this will be considered al level 1 spell but it will take 12 rounds.
You can easy remove the the surrounding fog which is just water vapor. 1 cubic feet yields with luck about 0.013 fluid ounce of water. It will be clean water.
Chill or warm an object:
You can keep your cloth or bedroll warm and comfy even in a cold environments environments so long it doesn't exceed your "Influence".
Flavor an object:
You can at presto level 3 make a simple meal between 30 and 60 cubic feet taste like a excellent meal if you succeed at a Craft check cooking.
You can pick up just the coins from area's like a street,forest or river. The coins have to be lying loose, if it is just covered with leaves than it can work it self loose. A Presto level 1 should you be able to remove the arrows from the quivers of his attackers... at DM discretion.
Versatile Prestidigitation (Supernatural):
You can also summon craftsmen with this spell this will summon 1d2+1 craftsmen equal your caster level. The craftsmen will have 10hp and can only craft one craft with a skill equal to there level +6(+3 Int). Duration is than 1 hour instead of 10 minutes per casterlevel.
Playing a Presto
Combat: Presto's do what they think is necessary to obtain their goal and are not are easy distracted from it.
Resources: As they are adept at using their magic for creation, Presto's can literately pull resources out of thin air.
Presto's in the World
|Creation or destruction? must I spell it out for you... than lets talk about it...
|—Sorcerers Sublime , Human, Presto Lite, Prestidigitator and Sorcerers
They are not many Presto's and even fewer who knows all the secrets. But you will recognize one if you know were to look for. Maybe one of the Presto will find you first, she or he will tell you if you want to take some time to listen to her about the virtues of creation. The Presto can often be found in city’s of village's were change is coming. For the worse or good the Presto will insist that she will be heard.
NPC Reactions: Most NPC's will react to a Presto as they would to any magic user. The Presto can be troublesome, not to mention bothersome, if she has to urge to tell about creation and act to it. Sometimes the Presto is advising craftsman, about their work, regardless if it is appreciated. But not all Presto's are so, some are more subtle and noticing there agenda takes a high effort of time and skill. They all strive for improvement the method how to obtain this may differ.
Characters with ranks in Knowledge (arcana) can research Presto's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|Presto's can come from any arcane spell casting class.
|Presto's are specialized in the spell Prestidigitation, it's all about creation.
|Presto's can create and change more items with the spell Prestidigitation than any other class.
|Presto's have no(not yet at least) a official guide but there is one who invented this and is teaching those who she find worthy of it.
|Sen (Gardner) Sorcerers Sublime, has invented this class, to find her is tricky, but she is still busy with the spell Prestidigitation and searching all information she can to improve it even further.
Presto's in the Game
Presto's slip handily into the spell caster slot of any adventuring party. Her ability to create items out of thin air will come in handy.
Adaptation: Presto's need no real adaptation to fit into a campaign world.
Sample Encounter: A visit to a town meeting especially if the subject is about building or creating, search for the one advocate strongly in favor, he or she could be a Presto. But you can also find them as artist's telling stories with a entrained morale in it.
EL 9: In any city were they have a great knowledge about spells, specially about Prestidigitation or other creation spells there is a change you meet a red haired woman in with sparkling green eyes as talks much about her study. She wears tight but soft red leather and has a very distinguished golden ring with red colors, on in are SSS. If you are from a arcane spell casting class and for some reason she notices you. She shall ask you about your motivation and you opinion what a spell caster should be. She will tell that she has little time to elaborate for she has a great plan for a another city were they are about to do something wonderful and she thinks that her ideas will be "very" useful. She speaks passionate about her “calling” and if your interested, capable and lucky she will tell you about her discovery over the wonders that can be achieved with some inspiration and a lot of guts.
Woman, Human, Sorcerers 3, Prestidigitator 1, Presto lite 5.
Chaotic good, Medium humanoid
Int./senses +6/Listen +6, Spot +2
AC: Touch 12, flat-footed 10, (+2 dec)
Weakness: Obsessed with creation, if there is something to gain for this purpose she will find it and protect it.
Speed: 30 ft. (6 squares)
Spells per day (CL14th)
Appraise +8, Bluff +8, Concentration +10, Craft(alchemy) +11,Craft(bookcraft) +11, Craft(cooking) +11, Craft(Herbalist) +11, Craft(Smith craft) +11, Craft(Stonecraft) +11, Craft(Tailor) +11, Craft(Woodcraft) +11, Decipher Script +3, Disguise +5, Diplomacy +12 Gather Information +10, Intimidate +5, Knowledge(arcana) +11, Knowledge(Geography) +4, Knowledge(History) +4, Listen +1, Move Silently +2, Perform(oratory) +10, Search +3, Sense motive +9, Sleight of Hand +9, Spellcraft +13, Spot +1, Use Magic Device +6.
Burning Hands, Comprehend Languages, Darkvision, Detect Disease, Detect Magic, Detect Poison, Detect Thoughts, Lesser Telepathic Bond, Lightning Bolt, Mage Armor, Moment to Think, Party Cracker, Prestidigitation, Protection from Arrows, Protection from Evil, Read Magic, Shackles of Air, Shocking Grasp, Teleport, Lesser, Tongues, Touch of Idiocy modified version off Summon Harem and Truesight