Pachou (5e Race)
From D&D Wiki
|“||Have you ever seen a fairy that big? I think not.||”|
The pachou people are often known appropriately as moth or butterfly people. They have petite body sizes and typically low weight count. Their body is covered in a layer of hairs that thickens around their head, neck and wings. These wings are anchored along their spine differently than what would be normal for flying. Because of this, pachou cannot fly until their bodies have matured enough. These wings are colored in correspondence with the rest of their bodies, with colors ranging from turquoise to soft pink. They have large, jewel-like black eyes on the sides of their head and two antennae that poke out between them. These feelers are posited above their sheathed mouth, which can open to release their proboscis mouth. Pachou actually habe two pairs of arms, but they do not end in prehensile hands. Therefore, pachou usually have to weave their arms together to form pincer-like appendages that function as hands, utilizing all four of their upper limbs. The legs of a pachou end in a toe-less foot, which is incredibly dainty in step.
Pachou are said to be fey-related beings who live with nature's whimsy. It is said that they are descendants of a disgraced member of the Seelie Court. The name has been lost to time, and the pachou are not proud of it. They instinctively avoid elves and many other fey, which may support this origin story. It is unknown what the disgrace came from, but it is said it resulted in the name being wiped from even the memory of the race. Pachou then left the Feywild and never looked back, living in the forests and temperate wilds of the Material Realm.
Most pachou tend to be vegan or vegetarian, but they are capable of consuming meat and animal products, especially body fluid. Therefore, they live in areas where either plants grow year-round, or there is a healthy rotation of viable foods. Some pachou become nomadic to follow the migration of animals to warmer climates. Many pachou settle near farming communities. Pachou groups are known as swarms, and they can have as many as twenty adult members at a time. They are loosely governed in an anarchic style by the need which arises. This has led to pachou dividing their yearly activities into sections, with half their group as the participants. For example, this means that pachou have breeding seasons like that of animals. Half the swarm then has to help rear the children and provide for the swarm's needs while the breeders recover. It is a very communal society, as pachou rarely trust outsiders as much as they would their own.
Names for Pachou are usually short and monosyllabic. They prefer not to be too complicated when it comes to addressing. These names are androgynous.
Name: Cho, Kon, Joe, Tom, Lilt
Humanoid moth-butterfly people
Ability Score Increase. Your Charisma score increases by 1, and either your Dexterity or Wisdom score increases by 2.
Age. It can take pachou roughly 13 years to mature. They do not live long after and usually become elderly after having children at around 50. Despite their fey-affiliation, they usually only live 70 to 100 years at most. Some say this is a result of the deed of their disgraced ancestor.
Alignment. Pachou try to be helpful but are very reluctant to get in trouble. They are therefore usually neutral.
Size. With their petit size, pachou are around the height of dwarves. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. Thanks to your fey blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage in saving throws against being frightened and magic can't put you to sleep.
Wings. Starting at 5th level, your wings mature and you gain a flying speed of 30 feet. You cannot use this speed while wearing medium or heavy armor.
Dainty Step. Even when you can't fly, your steps are so light that you can avoid a lot of footfalls that normally trip other people up. You have advantage on saving throws against being knocked or falling prone. You also have advantage in Wisdom (Perception) checks to detect traps triggered by step.
Fey Avoidance. As a result of your race's exile, you have come to recognize other fey with apprehension. Whenever you make an Intelligence (History) check related to fey, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Light Eater. Your thin body requires less nourishment. You require half as much food and water per day as a normal creature your size.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|4′ 2″||+1d6||110 lb.||× (1d4) lb.|
*Height = base height + height modifier