Pac-Man (5e Race)
From D&D Wiki
"WAKKA WAKKA WAKKA"
Pac-Men are small greedy creatures, they are yellow and spherical with ovular eyes with small slits in the middle. They have small, narrow bumps for noses and giant mouths that houses a big tongue.
They have short arms and legs, the arms end in cream boxing gloves and the legs end in red or blue shoes. In terms of clothing, they mainly wear boots, gloves, greaves and various forms of head and eyewear like helmets or hats
Living on a secluded island in the material plane, their tropical island was self sufficient and didn't need to go out into the outside world. After a strange tablet was unnearthed in the ruins on their island, it unleashed a great aniunt of ghosts and evil outsiders that had been sealed away there by various powerful mages. The pac-men managed to protect their main village with a set of powerful clerical enchantments cast on objects now known as the golden fruit, shielding their village and their bay from the undead and fiends and locking them inside the island. Though, this was a effective solution, it did encourage many pac-men to move away from their island and onto the main land to safer locales.
They lived on their own island, but started building settlements elsewhere after a large number of spectral undead starts appearing on their main islands, led by different powerful ghosts or undead such as Spooky, toc-man, Irwin, Molloc and Betrayus
Female: Mrs. Pac-Man
Ability Score Increase. Your Constitution score increases by 2 and your Charisma score increases by 1.
Age. Pac-Mans can and most definitely will live for centuries on, they reach maturity at 50
Alignment. Your alignment is chaotic neutral
Size. Pac-Men are often just over 3' tall.
Speed. Your base walking speed is 35 feet.
darkvision. You have darkvision you can see 60 feet in dark light as if dim and dim as if bright.
Power Pellet. once per short rest, can gain advantage on attack rolls against undead, outsiders and smaller creatures
Rev Roll. Pac-Man, spending one move action, during their current turn, can double their movement speed for their next turn
Butt Bounce. Once per turn, Pac- Man can make a butt bounce, to deal 1d6 damage, with double damage to objects and constructs
Languages. You can speak, read, and write Common and Pac
Random Height and Weight
|3′ 3″||+1d6||30 lb.||× (1d4) lb.|
*Height = base height + height modifier