Orc (Tensura Supplement)
Orc[edit]
Racial description[edit]
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High Orc surrounded by goblin children,[1] |
A Race of strong and equally ugly individuals, you will however find the most loyal of individuals among them
History[edit]
Orcs lived in the orc kingdom of Orbic until a drought left them unable to live in their previous home, they would've been lost if not for the aid of a mysterious benefactor....
Society[edit]
Orc society is comprised of a survival mindset, orcs have a will that far eclipses most other species being able to survive in most places semi-comfortably, they often are lonesome and keep to themselves however finding an orc is often a rarity in and of itself and most orcs are used to negative responses upon first meeting
Orc Names[edit]
as one of the stronger monster races it is not very often however it is possible to find an orc who was Named by someone finding their strength necessary
They however do tend to keep to themselves so chance encounters such as these are less than common
Orc Traits[edit]
Strong and beefy you protect your friends and home!
Ability Score Increase. Your Strength and Constitution score increases by 3 up to a maximum of 20, and your Charisma and Wisdom score decreases by 2 so does it's maximum.
Age. Orcs reach maturity at age ten and live anywhere from 40-50 years on average with them reaching physical and mental maturity at 5
Alignment. Orcs due to their nature tend to lean more towards neutrality with Lawful neutral being most common among them.
Size. Orcs tend to not have much variation in height with most of them peaking at 9 feet in height, They are Large
Speed. Your base walking speed is 30 feet.
Soul Power. As an orc you start with one soul power and gain an additional soul point every level
Magicules. As an orc you, you start with 10 magicules and gain an additional 10 every level
Powerful Build. You count as one size category larger for purposes of grappling, pushing, and shoving as well as determining your weight you can carry and lift
Orcish combat training. You have proficiency with the battleaxes, halberd, greatswords and pikes
[Strength]. You start out with the skill [Strength]
Thick Skin. As a reaction to a form of damage you may roll your hit die(plus half prof) then multiply the result by your con mod and reduce the damage taken by that amount, you may use thick skin once per day
Aggressive. You have disadvantage on wisdom saves against the bloodlusted condition and spells and effects that would cause you to enter a rage
Ugly. when making persuasion checks against a non demi human humanoid species roll with disadvantage, if making a intmadation check against a non demi human humanoid species roll with advantage
Languages. You can speak, read, and write Common and Orchish.
Evolutions[edit]
High Orc[edit]
Evolution Requirements:
Orcs Evolve directly into high orcs and have no other evolution paths for this stage.
Upon evolution Orcs gain a bolstered intellect and lose part of their aggressive nature
Ability Score Increase. Your maximum Constitution, Intelligence and Strength are increased by 2, you may increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
You cannot increase your scores above 22 this way.
Age. Your evolution has given you renewed vigor. High Orcs live for roughly 50-70 years on average. Or
Alignment. Despite their evolution, they remain a pack based society, and usually remain between Lawful Neutral and Neutral good.
Size. Large, (7–12 ft.)
Type. You are Humanoid. You are also considered a demi-human or Orc for any prerequisite or purposes that would target a creature of those types.
Speed. Your base walking speed is 30 feet.
Soul Power. You gain 1/2 of your maximum Soul Power (rounded up) before evolution, and gain 2 per level.
Magicules. You gain 1/2 of your maximum Magicules (rounded up) before evolution, and gain 12 per level.
Advanced Orcish Training. You open evolution(or starting out if using the Strong Start) you may select one body feat you meet the prerequisites for or take two fighting styles/or one advanced fighting style
Near Impenetrable hide. As a reaction to a form of damage you may roll 2 hit die(plus half prof) then multiply the result by your con mod and reduce the damage taken by that amount, you may use Near impenetrable hide an amount of times equal to half your con mod(minimum 2) per day
Temperance. you lose the agressive trait if you started out as an orc before evolution, in addition you may reduce the dc for wisdom saves effecting you by half your con modifier once per day
Relentless. When you take damage that would bring you to zero but not kill you outright you may instead roll you hit die and have that be the hp your health falls to instead, you may do this an amount of times per day equal to half of your proficiency bonus
Languages. You can speak, read and write Common and Orchish.
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