Orbus (5e Creature)

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Orbus[edit]

Medium aberration, neutral


Armor Class 15 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., fly 20 ft. (hover)


STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 12 (+1) 3 (-4) 13 (+1) 13 (+1)

Saving Throws Wis +3
Skills Perception +3
Condition Immunities prone
Senses passive Perception 13
Languages
Challenge 1/8 (25 XP)


Antimagic Cone. The orbus’ central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the orbus decides which way the cone faces and whether the cone is active.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.


Orbus.gif
This pitiable beholder-kin has chalky white nubs where its eye stalks should be.
Source

The orbus is only found among spacefaring beholders, lacking functional eye stalks and most of the intelligence of a regular beholder. They are the means by which beholders move their ships through Wildspace, channeling the energies of other members of the hive into motive force as a living Spelljammer helm. Aboard a ship, they tend to be found near the hive mother, who controls them, under the highest level of security available to them.
Orbi avoid fights whenever possible, being much weaker than other beholders, attempting to float up and away from any conflict. Only if cornered and threatened will it resort to its bite attack. If a beholder ship is attacked by another hive of beholders, the attacking forces attempt to capture as many orbi as they can to improve their ship's capabilities.



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