Orange Iron Knuckle (5e Creature)

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Orange Iron Knuckle[edit]

Medium humanoid, lawful evil

Armor Class 16 (breastplate, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft.

16 (+3) 10 (+0) 16 (+3) 10 (+0) 10 (+0) 8 (-1)

Saving Throws Str +5, Con +5
Skills Intimidation +1
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)

Reactive. The iron knuckle can take a reaction on every creature's turn in combat.


Multiattack. The iron knuckle makes two attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage or Hit: 9 (1d10 + 3) slashing damage if used with two hands.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 3) piercing damage.


Parry. The iron knuckle adds 2 to its AC against one melee attack that would hit it. To do so, iron knuckle must see the attacker and be wielding a melee weapon.

Orange iron knuckles are lesser variants of the iron knuckles seen in Ganon's army. Like their greater cousins, they too are created using sentient races and clad in mighty armor.

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