Ogre Maneater (5e Creature)

From D&D Wiki

Jump to: navigation, search

Ogre Maneater[edit]

Large giant, chaotic neutral


Armor Class 14 (chain shirt, anchor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 8 (-1) 12 (+1) 12 (+1)

Saving Throws Con +5, Wis +3
Skills Athletics +8, Intimidation +5, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant
Challenge 3 (700 XP)


Been There, Done That. The ogre has two of the following traits, determined using a d6:
1. Stubborn. The ogre has advantage on saving throws against spells and magical effects that would affect its mind.
2. Poisoned Attacks. The ogre's weapon attacks deal an extra 5 (2d4) poison damage.
3. Sniper. The ogre has advantage on ranged weapon attack rolls.
4. Strider. Moving through nonmagical difficult terrain costs the ogre no extra movement.
5. Scout. The ogre has advantage on Wisdom (Perception) checks that rely on sight and hearing.
6. Rampage. When the ogre reduces a creature to 0 hit points with a melee attack on its turn, the ogre can take a bonus action to move up to half its speed and make a melee attack.

Ogre Charge. When the ogre uses its action to Dash, it can use a bonus action to make one melee weapon attack or to shove a creature. If the ogre moves at least 20 feet in a straight line immediately before taking this bonus action, it either gains a +5 bonus to the attackā€™s damage roll or pushes the target up to 10 feet away from it.

ACTIONS

Anchor. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.


Maneaters are ogres who travel around the world working as swashbuckling mercenaries and pirates for the highest bidder.

Ogres for Hire. Travelling mercenaries beyond peer, Maneaters have spent decades accruing scars, tall tales, wealth, exotic wargear, traits and skills before heading back to their homeland. Maneaters have fought throughout the realms and beyond and many races of both good, neutral and evil alignments attempt to recruit such big and fearsome warriors into their armies, promising food, gold or whatever else the Ogres want in return for their services. It is the pay that matters, not the foe, although with some contracts Maneaters are awarded fallen enemies to eat, so in those cases the enemy may matter. Ogres will eat anything, but they have preferences.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer franchise, and/or include content directly affiliated with and/or owned by Games Workshop. D&D Wiki neither claims nor implies any rights to Warhammer copyrights, trademarks, or logos, nor any owned by Games Workshop. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: