Anchor (5e Equipment)

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Martial Melee Weapons
Weapon Cost Damage Weight Properties
Anchor 90 gp 2d4 bludgeoning or piercing 60 lb. Heavy, two-handed, special

For most sailors, anchors simply serve as a way to keep boats in one place. Some, however, rise far above their shipmates in ability. They are stronger, meaner, and crustier than their compatriots. These are the men and women who cast aside traditional arms and wield the ship's anchor itself in times of conflict, striking fear into all those who gaze upon them.

Special. An anchor, although unwieldy, can serve as a makeshift shield due to its shear size and weight. The wielder gains a +1 bonus to their AC while wielding this weapon.

Optional: For Dungeon Masters looking to add more flavor, inform the player that to become proficient with the chained anchor as a weapon, they must serve aboard a pirate or shipping vessel for a month. Throw in plenty of high seas encounters and buy yourself some much-needed time to plan the next story arc!

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