OGC:Arch Nemesis (3.5e Feat)
From D&D Wiki
|This material is published under the OGL|
Arch Nemesis [Past Life, Save, Role Playing]
Throughout your many lives, a single constant has been your reincarnated adversary fighting you through the ages.
Benefit: Once per session, when making a saving throw, you may use your highest saving throw bonus rather then the one required. This must be decided before the save is rolled. In addition, you have an enemy of some kind, somewhere. It is unknown when he will return, but he is assumed to be the same level as you, when he does.
Special: Each time, you use this feat’s ability, your arch-nemesis gains 1 hit point permanently. While your destinies are fixed, each time you tap into the karma of your past life, your arch-nemesis is doing the same. DMs not running a cinematic campaign, can instead impose a 100 XP penalty on the PC each time he uses this ability. This represents the character’s unwillingness to learn anything in this life, but rather drawing upon past failures to overcome obstacles.