Newtian (5e Race)
From D&D Wiki
|“||Slip and slide, slide n' slip! Just try and catch me!||”|
Newtians look like large humanoid newts with a height of 4 to 5 feet. Their bodies are coated in a thick slime, which is mucus. Their skin's color can range from a large variety of pigments, like orange, black, white, dark blue, red, and yellow. Since they are amphibians, they have developed means to breathe in water, as well as lungs on land. Their mucus helps them retain moisture in addition to staying grab-free by predators, and it is often times a toxic secretion. Some newtians have dorsal fins coming off their backs while others have a flat paddle like tail, and other small differences.
Among masterful druids, there was some who sought to teach all of wildlife ways to defend themselves. As foretold by Melora, the onslaught of civilization was a voracious appetite which would soon devour all of nature no doubt, unless they had the means to defend themselves. Many druids under her guidance sought to sow this defense into nature, by enchanting plants and animals alike so they would pose danger to civilization and Erathis' plans. A small group of druids went a step further and taught subjects the ways of craft and ingenuity, like literature and architecture. Thus, a new generation of anthropomorphic creatures with human-level intelligence came to be. Among these were the newtians, who came about from run-of-the-mill newts initially, and fragmented from the salamanderfolk.
Unfortunately for the druids, newtians did not quite become as skilled as they may have hoped. While they had many of their natural defenses and wits taught to them, they remained instinctively tribal. Newtians commonly divide themselves by their colors, which also delineate their special brand of toxin unique to their tribe. There is a tribe for just about every color, leaving them very fragmented as a race. Most live in wet areas with running water like rivers, while others frequent tranquil ponds and infested swamps. They are highly defensive of their tribe, unwilling to tolerate bad talk of their ways. When dealing with another newtian tribe, they resort to childish means of snubbing, like borrowing an object only to never give it back. This reflects their overall sort of jokester nature as well.
The names of newtians are very simple, based off physical features and amphibian play on words.
Male: Slimey, Toad, Frogazone
Female: Slimesitist, Lilly, Frogiborn
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution increases by 1.
Age. Newtians live for 45 years on average. They fully mature in 2 human years.
Alignment. They are usually a bit chaotic and neutral.
Size. Newtians range from 4 to 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a swimming speed of 25 feet.
Amphibious. You can breathe both air and water.
Toxic Skin. Your toxic skin makes it dangerous for others to touch you. If you are grappled or swallowed, the creature performing the action takes poison damage equal to your Constitution modifier at the beginning of each turn they are touching you.
Slick Bodied. While unarmored, you take no penalties while squeezing. Additionally, you can squeeze through spaces as if you were a Small creature.
Druid Taught. You are proficient in the Nature skill.
Languages. You can speak, read and write in Common.
Random Height and Weight
|4′ 5″||+1d8||90 lb.||× (1d4) lb.|
*Height = base height + height modifier