Salamanderfolk (5e Race)
From D&D Wiki
Unlike the typical idea of the flame-bodied salamander, these creatures are more reminiscent of the amphibians found by children in streams and ponds.
Salamanderfolk resemble almost a cross between frogs and lizards in a humanoid form. Their skin is not scaly despite having a form similar to a lizard, with a tail and all. Rather, their skin is moist and consistently slimy, like that of a frog. Like a frog, they are amphibious. They are known to be able to secrete fluids through their skin and swim rather well. Their skin is thus always kept well hydrated, for dryness is an illness. In stature, they are not horribly bulky, but rather plump usually. Despite this, they are very flexible.
Salamanderfolk are amphibian creatures believed to raise up from leftover sarrukh experiments. The creator race left material for a revamped lizardfolk when their empire fell and was replaced. This material was disposed of by the succeeding yuan-ti, who dumped it into nearby streams and lakes. The wildlife reacted oddly, and the salamanders and newts mutated to become the salamanderfolk.
Salamanderfolk live rather peaceful, secluded lives based around bodies of water. They organize in native tribes, usually by the many colors their skin varies in. A tribal chieftain rules over small communities stretched out along parts of rivers. They mainly fish and gather vegetation to sustain themselves. As they live deep in the wilderness often, they are often overlooked by civilization nearby. They are usually not antagonistic towards outsiders, being rather helpful when needed.
Salamanderfolk are often described as dull, naive, and sometimes overly-friendly. Some find their blunt heads with that odd smile a bit creepy. To those who know them, they are indeed simple people. However, this does not detract from their warm personalities that best that of even warm-blooded creatures sometimes. Salamanderfolk are humble people who are grateful for the little things in life, like family and friends.
Males have names ending in a vowel. Female names end in a hard consonant. Names appropriate for both genders have soft endings.
Male: Ku, Lji, Tuopi, Lumertama, Wanaperewesaa
Female: Wid, Thamnan, Kioskoloskog, Camanan
Androgynous: Mamasam, Gorgasidah, Waasam, Wandamam
Simple amphibian humanoids
Ability Score Increase. Your Dexterity and Charisma scores each increase by 2.
Age. Salamanderfolk mature at age 50 and live usually until they're 266 years old.
Alignment. Salamanderfolk of all alignments are possible.
Size. You are slightly shorter on average from a human. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a swimming speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You can breathe both air and water.
Slipster. Your skin is coated in sliminess, making you a hard target to grab. Checks made to grapple you roll with disadvantage.
Poison Touch. Like a poison dart frog, you have secretions of poison from your skin. As part of a short rest, you can harvest poison from yourself and slather it on a weapon of your choice. If you hit with the weapon, it deals additional poison damage equal to your Constitution modifier.
Languages. You can speak, read, and write Common and Draconic.
Random Height and Weight
|3′ 11″||+1d8||110 lb.||× (1d4) lb.|
*Height = base height + height modifier
When creating a salamanderfolk character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||I like to eat even if I'm full.|
|2||I always like a little bit of money in my pocket.|
|3||I am very picky about my food.|
|4||I find myself lost in books very often.|
|5||I get jumpscared easily.|
|6||I thrive when people accept me. If they don't, I break down.|
|7||I eat food when I'm scared.|
|8||I dislike it when I see suffering.|
|1||Respect. I like it when my tribe is getting along. (good)|
|2||Greed. I feel it is salamanderfolks job to rule the world. (evil)|
|3||Change. Like the seasons, things are always changing. (chaotic)|
|4||Organization. I like to keep things organized. (lawful)|
|5||Time. You should forget about things in the past. (neutral)|
|6||Self-esteem. Everyone should be able to feel good about themselves. (any)|
|1||A barbarian stole everything from my tribe. I hate barbarians.|
|2||A person saved me from being eaten by snakefolk. I owe everything to that person.|
|3||I grew up on a human orphanage, making me very used to human customs.|
|4||My parents dumped me at age 3. Since then, I never fully trusted anyone.|
|5||Most people think I'm weird for no reason.|
|6||Someone once broke into my house and killed everyone in my family but me. This resulted in no one trusting me and me trusting no one.|
|1||I eat for pleasure.|
|2||The only way to make me happy is with drugs.|
|3||"There is no room for caution in my world!"|
|4||"Why can't I test my dexterity in really dangerous ways?"|
|5||I am pleasured when creatures get annoyed or suffer.|
|6||I hate everyone and everyone hates me.|