Nephalem (5e Race)
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Similar in appearance to humans, Nephalem are set apart from their human companions by an eerie, unnerving air of physical perfection. They share many characteristics with the humans that their race has grown to mimic, although small vestiges of their angelic and demonic bloodlines show that they aren't quite what they seem at first glance, They are thin, lithe, typically well-muscled but lean. Their bodies border on perfect, though they may have distinguishing features that show what they really are. Such features could be red, gold, or silver eyes, a metallic sheen to their hair or tan skin, or even stunted horns that typically hide beneath their hair.
During the Soul-bound wars the angels of Aether and the Demons waged war on each other in a war of Light versus Dark until some rogue angels and demons grew sick of the eternal struggle between their people, and fled to make a new realm called Haven. They produced offspring that they called the Nephalem. These offspring found their way to many other planes, eventually finding that their powers made them very good adventurers.
Nephalem do not have their own system of social hierarchy. Often they are loners, doing their best to blend in to the towns they end up in. They do their best to use their talents to help those around them.
Male: Ordan, Archynal, Alyp, Aeroth, Sareth, Hyrok and Saren
Female: Alyva, Maderna, Narmia, Variel, Kyreia and Rava
Half angel, half devil.
Ability Score Increase. Your Charisma score increases by 2 and your one other ability score of your choice increases by 1.
Age. Nephalem age at the same rate as Human’s during the early stages of their life, but can live to be up to 10,000 years old
Alignment. Due to the nature of their birth, Nephalem often inherit chaotic ideals, but do not tend strongly towards good or evil.
Size. Nephalem have the same size range as Humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Divine Resistance. Thanks to your combined Infernal and Celestial heritage, you gain resistance to both fire and radiant damage.
Innate Spellcasting. You know the Light cantrip. Once you reach 3rd level, you can cast Hellish Rebuke as 2nd level spell once with this trait, regaining the ability to do so after finish a long rest. Charisma is your spellcasting ability for both of theses spells.
Infernal Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glow with fire, and two flaming, incorporeal wings sprout from your back.
Immune to both magical and natural diseases
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra Fire damage to one target when you deal damage to it with an attack or a spell. The extra Fire damage equals your level.
Random Height and Weight
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*Height = base height + height modifier