Muaman (5e Creature)

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Medium monstrosity, lawful evil

Armor Class 17 (chain shirt)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

15 (+2) 13 (+1) 14 (+2) 16 (+3) 15 (+2) 17 (+3)

Saving Throws Cha +5
Skills Deception +7, Persuasion +5, Stealth +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 12
Languages Common and any three others, telepathy 60 ft.
Challenge 2 (450 XP)

Innate Spellcasting. The muaman's spellcasting ability is Charisma (spell save DC 13). The muaman can innately cast the following spells, requiring no material components:

3/day each: charm person, command, detect magic

Tricky. The AC of the muaman includes its Charisma bonus.


Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used in two hands.

Muamans are shifty followers of Muama that are as vile and slippery as they are capable of making a deal. They resemble humanoids, but they have very long hooked noses, large hands and ears, sunken eyes, and a constant aura of deceit and untrustworthiness about them. A well-paid muaman can act as a brilliant negotiator, though they are as quick to make a good deal as they are to try and scam both parties in the name of their lord, that they believe created them from piles of gold before commanding them to gather more for him. They are very lazy, working only with the promise of money, so they keep slaves and servants to do all their work.

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