Moldorm (5e Creature)

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Small monstrosity, unaligned

Armor Class 12
Hit Points 13 (3d6 + 3)
Speed 40 ft., burrow 20 ft.

11 (+0) 14 (+2) 13 (+1) 2 (-4) 11 (+0) 7 (-2)

Saving Throws Dex +4
Skills Acrobatics +4, Perception +2
Damage Resistances fire
Condition Immunities paralyzed, stunned
Senses tremorsense 20 ft., darkvision 60 ft., passive Perception 12
Challenge 1/4 (50 XP)

Ambusher. The moldorm has advantage on attack rolls against any creature it has surprised.

Evasive. The moldorm can take the Disengage action as a bonus action on each of its turns.


Multiattack. The moldorm makes one bite attack and one slam attack.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Most, but not all moldorms have oddly bulging eyes. Source

As large and frantically-writhing worms, moldorms can are most often found underground in caves or ruins, but are also known to inhabit habitats as diverse as deserts and swamps. While above ground, moldorms writhe in rapid, frantic, and unpredictable patterns. While below ground, they usually wait in ambush to leap out of the ground to bite into unsuspecting prey. They usually tackle and bite into whatever creatures they can find with the intention of devouring them, disregarding discrepancies in size or strength.

These creatures are sometimes referred to as "mini-moldorms" to distinguish them from the larger, thicker-shelled great moldorms.

Some moldorms have a more subtle appearance. Source

See also[edit]

  • Great Moldorm, a particularly large and powerful moldorm
  • Lanmola, a similar albeit larger burrowing worm-like monster with limited flight capability

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