Mizuki (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Mizuki[edit]

Medium humanoid (Tsurushi), neutral evil


Armor Class 17 (Natural Armor)
Hit Points 78 (12d8 + 24)
Speed 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 9 (-1)

Saving Throws Dex +7, Int +7
Skills Acrobatics +7, Deception +3, Perception +5, Persuasion +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)


Chakra. Mizuki has 26 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Mizuki is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Mizuki can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Silent Killing. Once per turn when Mizuki has advantage on any one weapon attack roll that uses Dexterity, he may deal an additional 10 (3d6) damage.

Puppet Master. Mizuki is in possession of Mizuki puppet.

Soft Body Modification. Mizuki counts as 1 size smaller when squeezing.

ACTIONS

Multiattack. Mizuki can make 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Mizuki may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Fuma Shuriken. Thrown Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Mizuki may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Mizuki can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Mizuki becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 15 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Mizuki's movement speed doubles, and his movement does not provoke attacks of opportunity.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Mizuki makes two unarmed strikes

Leaf Gust (8 Chakra). Mizuki makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 10 ft., one target. Hit: The target moves 30 feet in a direction of Mizuki's choice.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Mizuki's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage. Mizuki may fly up to 30 feet before making this attack.

Crane Wing Formation (8 Chakra). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: The target is restrained until Mizuki is not within 10 feet or the beginning of his next turn. Friendly creatures within their reach of the target may make a melee attack against them as a reaction to Mizuki using this jutsu.

Shadow Shuriken (5 Chakra). For 1 minute (concentration), Mizuki's thrown weapon attacks gain advantage, but cost twice as many weapons to make. As a reaction to a thrown weapon attack under the effects of this jutsu, the target may attempt a DC 15 Intelligence saving throw, becoming immune to this jutsu's effects for 1 hour on a success.

Underground Projection Fish (3 Chakra). As a bonus action, Mizuki may swim through such materials as easily as water until this jutsu ends. Mizuki must spend 1 chakra point at the end of each of his turns to maintain this effect.

Headhunter (6 Chakra). Mizuki gains a burrowing speed equal to his movement speed +5 feet until the beginning of his next turn. If he hits a creature with an unarmed strike while burrowing, he may forgo damage to pull them underground, causing the target to become restrained and prone for 1 hour. They may attempt a DC 15 Strength saving throw at the end of each of their turns, ending this effect early in a success.

Hazy Genjutsu (15+ Chakra). One creature within 30 ft. must succeed a DC 15 Wisdom saving throw with disadvantage, or become restrained on a failure. They may retry this saving throw at each of their turns, ending this effect early on a success.

Chakra Threads (2 Chakra). Mizuki creates chakra threads that have 2 hit points and immunity to all damage except magical slashing. When he takes the Attack action, he can replace an attack with a grapple check against a Large or smaller creature within 40 feet. If Mizuki loses concentration, this effect ends.

Control Puppet. As an action or bonus action while Chakra Threads is active, Mizuki controls 1 puppet within 40 feet. While controlling his puppet(s), he can choose whether he or one puppet takes his action, bonus action, and/or reaction, and both he and his puppet can take their movement. If a puppet leaves the range of his movement speed, he loses control of it. If he can make more than 1 attack when he takes the Attack action, he may make an attack with multiple puppets or multiple attacks with a single puppet.

REACTIONS

Substitution (3+ Chakra). When Mizuki is hit by an attack and would take damage, he decreases the damage by 17 (1d10 + 12) and teleport up to 15 ft. in any direction to an unoccupied space, during which he take the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Mizuki can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Mizuki.png
[Source]

Once a promising young genin in the Hidden Leaf Village, Mizuki was raised to respect his village's Will of Fire, saving one of his fellow genin, Iruka, from bullies on multiple occasions. However, when Iruka started receiving preferential treatment from the Third Hokage for his parents' death during the Nine-Tails' attack, perceiving it as unfair due to everyone having lost close family from the attack and the three wars they had fought, Mizuki became bitter, secretly sabotaging Iruka at any chance he got while pretending to be his friend.

After becoming a chunin, Mizuki was sent on a mission to steal documents from one of the bordering villages. When one of his allies suffered a leg injury, Mizuki suffocated him to death rather than allow him to hinder their mission, earning a nearby Orochimaru's respect, being gifted an incomplete Cursed Mark. Reporting the death as being from his injuries, a long investigation earned him a heap of suspicion, and kept him from ranking any higher than chunin. Following Iruka to becoming a teacher in the Academy, he eventually taught Naruto Uzumaki, believing the jinchuriki to be worthless at best, and evil at worst. Intentionally failing him multiple times, Mizuki revealed a different way to graduate to him in private: steal the Scroll of Seals and learn one of the forbidden jutsu within it. Planning to kill Naruto and take the village to Orochimaru to become one of his shinobi that night, Iruka found the boy first, and the two easily beat him together thanks to the Nine-Tails' chakra.

Months later, he and the Legendary Stupid Brothers escaped from one of the Hidden Leaf Village's prisons, finalizing his Cursed Mark before having a rematch against Naruto and Iruka, but was undone by the mark's side effects and Naruto's Rasengan. While he survived, his crippled body had no chances of becoming a shinobi again, and he and the Legendary Stupid Brothers were sent back to prison.

Variant: Cursed Mark

After finalizing his Cursed Mark using the Nara clan's medical knowledge, Mizuki became far more powerful. Mizuki gains the following features:

Black Chakra. Some of Mizuki's features grant him "black chakra". Black chakra can exceed his maximum chakra, and is lost at the end of a long rest. Mizuki can spend black chakra as if it were normal chakra, but if he chooses to do so he must spend an equal number of normal and black chakra. While Mizuki has more black chakra than regular chakra, he must attempt a DC 15 Charisma saving throw at the end of each of his turns. On a failure, he becomes berserk until the end of his next turn.

Additionally, he gains the following jutsu:

Cursed Mark. As a bonus action, Mizuki gains the following until he ends this effect as an action:

  • Mizuki's maximum hit points are decreased by 3 (1d4 + 1) at the end of each of his turns, and he gains an equal number of black chakra. Mizuki's hit point maximum returns to normal at the end of a long rest.
  • Mizuki's Dexterity increases by 2 to a maximum of 24, and thus any non-jutsu attack and damage rolls and his AC gain a +1 bonus.

Second State. While Cursed Mark is active, Mizuki gains the following:

  • Mizuki's maximum hit points are decreased by a total of 5 (1d4 + 3) at the end of each of his turns, and he gains an equal number of black chakra. Mizuki's hit point maximum returns to normal at the end of a long rest.
  • Mizuki's Dexterity increases by 2 to a maximum of 26, and thus any non-jutsu attack and damage rolls and his AC are increased by +1 (+2 total).
  • Mizuki's movement speed gains a +20 ft. bonus.
  • Mizuki's unarmed strikes deal 13 (4d4 + 3) magical bludgeoning damage.

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: