Minomaid (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

<Minomaid>[edit]

Physical Description[edit]

History[edit]

Minomaids are present throughout history, although they have never been common. They are usually born by accident, and thus are usually abandoned at birth.

Society[edit]

They usually don't survive for very long, however they may survive if adopted, or if they adapt quickly. In other cases, they are raised by one or both of their parents, and learn the ways of their ancestors. Minomaids very rarely encounter others of their kind, and if they do, it will most likely be one of their siblings. Their beliefs are rather varied, with some of them even refusing to be called a Minomaid. There has never been a society with a prominent amount of them.

Minomaid Names[edit]

Male:

Female:

Minomaid Traits[edit]

Minomaids tend to live near coasts, although they usually feel unsatisfied by life.
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. They mature at the same rate as humans, but life for about 250 years.
Alignment. Due to the nature of their birth, they tend toward chaotic alignments, however this may vary with their upbringing.
Size. Minomaids have varying heights, but are rarely taller than 6 feet. Your size is medium.
Speed. Your base walking speed is 40 feet. You also have a swim speed of 40ft.
Darkvision.
Unusual Trait.. You inherited one small trait from you parents. Either pick one, or roll to randomly decide on you trait. Roll a D6. 1 - Gill-Slits in your neck. 2 - A small bovine tail. 3 - A faint, ghostly air to your singing voice. 4 - Small, hornlike knubs on you head. 5 - A small patch of scales like a birthmark 6 - Your Hair runs from the top of your head to your upper back.
Strong Legs. Once per short rest or initiative roll, you may take the dash action as a bonus action.
Amphibious. You may breathe in water as if it were air.
Specialized Combat. You may make a kick attack on opponents in combat. If you do, make an unnarmed attack, and ad 1d4 to the damage. In addition, you have advantage in combat if you and your target are in water.
Languages. You can speak, read, and write Common and Aquan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: