Meteor Giant (5e Creature)

From D&D Wiki

Jump to: navigation, search

Meteor Giant[edit]

Large giant, any evil alignment

Armor Class 18 (Fused Plate mail)
Hit Points 130 (20d12)
Speed 30 ft.

22 (+5) 14 (+2) 22 (+5) 12 (+1) 14 (+2) 18 (+6)

Skills Deception +8, Intimidation +8, Perception +5, Stealth +5
Damage Vulnerabilities Meteor Rock, Including Meteor Iron, Radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered or adamantine weapons
Senses passive Perception 16
Languages — Common, Undercommon, Giant, and either Infernal or Abyssal
Challenge 13 (10,000 XP)

Hidden Form. The Meteor Giant disguises itself as a respectable-looking member of society, a Knight, Noble, or Aristocrat most often, as a free action. In this form their Charismatic nature is most notable, however after encountering a Meteor Giant in disguise one cannot seem to remember anything specific about the way they looked, save for that their garb was of high caliber. This appearance is an illusion that can take on any size, detectable with detect magic or other similar methods,

Unholy Marker The Meteor Giant may choose to take 2d10 damage and place an Unholy Mark upon a person, place, or object, which if seen or touched by a Mortal Being triggers a Wisdom Saving Throw (DC 15) that if not beaten causes the Mark-Touched to seek out more of these Unholy Runes or compels the Mark-Touched to create more of them. Either way the Meteor Giant whom placed the original Unholy Mark may teleport to within 30 feet of any Mark they've placed or that has been placed by those Touched by their Mark, as well as Sense-Life and Alignment within 30 feet of such a Mark. (They cannot however teleport into an area full of Light brighter than Dim, even if their Mark is within such an area.) A Meteor Giant that creates an Unholy Mark loses their Hidden Form ability for as many hours as they took damage to create it. In such a state their true form is revealed with what clothes and equipment, if any, they are actually wearing.

Teleporter The Meteor Giant may activate the Blink Spell whenever they wish as a Free Action so long as they are in Dim Light or Darkness, however their ability works a little differently, and will even work on the ethereal plane. The Meteor Giant extends a portion of its Demi-Plane around it and travels inside of the Demi-Plane rather than the Ethereal Plane. Inside of the Demi-Plane is where the Greatswords of the Meteor Giant are kept.

Demi-Death When The Meteor Giant is slain its Demi-Plane collapses, and any living creature trapped inside is forced out. It is believed that since their body disappears that the destruction of the Demi-Plane somehow spares the life of the Meteor Giant allowing it to return to the place of its origin, the validity of this claim however, is uncertain at best.


Multi Attack. The Meteor Giant attacks with each Limb available. If Unarmed this is a slam attack or two and as many tentacle attacks as tentacles it has. If Equipped with Greatswords this is as many greatsword attacks as Greatswords it wields.

Manifest Tentacles The Meteor Giant begins combat by manifesting 1d8 Tentacles, made from the material of its inner Demi-Plane, out of its back for use in combat. The Tentacles are prehensile and can wield weaponry as if an arm.

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 13 (1d12 + 5) Bludgeoning damage.

Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 18 (3d8 + 5) Bludgeoning damage.

Absorb. Melee Grapple Attack: +5 to hit, reach 5 ft., one creature. The Meteor Giant lurches its body into contact with a target, grappling them with its Demi-Plane. If the attack hits then the target is absorbed into the body of the Meteor Giant, and the grapple ends. While inside the Meteor Giant the victim counts as being incapacitated inside of a Demi-Plane and the Meteor Giant can freely drain health and soul energy from the creature while they remain trapped inside. The only way for a creature to be freed of this Demi-Plane is if the Meteor Giant releases them of its own volition, is slain, or a Deity interferes. (If freed a creature starts its next turn prone and unconscious) ... A Creature that the Meteor Giant attempts to absorb receives a -5 on all its vision and hearing based checks for the next 1d4 turns. (Due to the effects of static from the Demi-Plane raging across their vision and hearing)

Demi-Healing The Meteor Giant drains 2d10 hp from a selected target in its Demi-Plane, gaining the amount drained as temporary hit points if already healed or as replenishing hit points if injured. (Any excess becomes temporary hit points.) When feeding in this way their disguise falls apart for a second and holes seem to appear in the Meteor Giant's Head, as if eye sockets or a mouth of darkness had manifested, as well blood seems to wrap around their body. If Disguised their form falls apart to reveal them for what they really are. (There is a small chance that a static screaming can be heard as they do this action, the screaming of a victim within their Demi-Plane.

Demi-Blindness The Meteor Giant can Blind and Deafen a Foe, in a similar vein to the Blindness/Deafness Spell, but causing both effects. The Target sees and hears a horrible static from the Meteor Giant's Demi-Plane.

Meteor Rock Ranged Weapon Attack: +12 to hit, range 60/150 ft., one creature. Hit: 26 (4d12) Bludgeoning damage. Freshly summoned Meteor Giants manifest inside a hollow Meteorite made out of stone and Meteor Iron that they may throw as a weapon upon an enemy.

Meteoric Greatsword. Melee Weapon Attack: +12 to hit, reach 10/15 ft., (10 if wielded by an Arm, 15 if wielded by a Tentacle) one creature. Hit: 17 (6d6 + 6) slashing damage. (This Greatsword is formed out of Meteor Iron and contains ever-moving, writhing, symbolry of faceless-clotheless Male and Female soldiers wielding similarly shaped swords whose bodies are wrapped in tentacles from above or behind. Somewhere along the Blade is the Unholy Mark of the Meteor Giant who bared the Blade.)


The Meteor Giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Meteor Giant regains spent legendary actions at the start of its turn.


As described in the actions section above.


As described in the actions section above.

"Slenderman" by Unknown, found at: Pinterest through Tumblr. Any help finding the source is appreciated.

Uncertain Origins Meteor Giants are typically seen as mysterious creatures without a known place of origin outside of Myth and Legend. Some believe they find their home on a Layer of Hell while yet others believe that Meteor Giants originate in the Far Realm, and yet others believe that Meteor Giants start life off as another kind of creature but make a horrific deal to be transformed into one of the Meteor Giants' number. Among the Scholars' debates f the Meteor Giants are why females seem to be so rare among them, the current working theory is that the Females play the role of societal leaders in Meteor Giant Society and thus are only rarely seen because they rarely leave their territories, the validity of this claim, however, is still up to debate.

Summoned by Meteor Meteor Giants get their name from the way they can be manifested. When a Meteor Giant is summoned along a Ley Line a Meteor falls from the Sky, opening to reveal the Meteor Giant and its belongings within. The exact process to summon a Meteor Giant is a well-kept secret but what is known are the requirements of an Innocent Life being taken and the Unholy Mark of a Meteor Giant being present.

Taker of Land Meteor Giants slowly seek to take dominance over a place they've found to occupy, turning such an area into a hopeless realm reliant upon them from the loss of its children and future or congregate together to swarm and take over lands that can fit their actual forms, usually the Strongholds or Lairs of other kinds of Giants.

Abandoned Personality Meteor Giants forsook their individuality long ago, and instead focus solely on the acquisition of power for their kind, by whatever means they deem necessary. Some believe this is what led the Meteor Giants to remove all likeness of self from their forms, all that is known of such however is that the Meteor Giants made a pact to fuse with the armor they once donned in battle not the reasoning behind such an action. The Meteor Giant's lack of an individual personality does, however, limit their creativity. In most cases a Meteor Giant manifested in a Land will behave in accordance to the local Culture's legends or perception of their kind, whether this be as Knights whom challenge Lords to duels for the children of the land or as the Writers of cursed books that drive men to insanity matters not. The cases when a Meteor Giant gets to make its own decisions on what to do, however, are the most frightening of all. In Cultures where either no legend persists of their kind or far too many of different land's do a Meteor Giant acts freely to create a new standard for its kind to follow in such a place.

Destroyer of the Innocent Meteor Giants seek to subjugate and either Absorb or Sacrifice Innocents for greater power, most often Children and Newborns, whom they do not perceive in the same light as an adult being without innocence. They instead think of innocents as being on equal terms as an inanimate cup of milk almost ready to go bad if not consumed quickly.



The Veteran Meteor Giant is larger and more domineering than its smaller counterpart, and are as often Female as Male. Through their flesh a thickened layer of Meteoric Platemail pushes out from beneath, its form covered in ever moving, writhing, symbolry of bare-bodied faceless soldiers wielding massive greatswords enshrouded by tentacles trapped in a never-ending war against one another.

The Veteran Meteor Giant is an Ancient Member of the breed, one of the original order that gave up their individuality for power. They are of Huge Size with 22 AC and have a total of 26 Strength, 26 Constitution, 24 Charisma, and receive an additional 65 (10d12) health. As Such it wields a Meteor Greatsword for every Limb it has and if disarmed can simply teleport the blade across its Demi-Plane back into its hand or tentacle as a free action. Veterans also know many Spells that are innately available to them. (The Meteor Giant, in any form, uses Charisma as its Spell-Casting Stat.) ... Rather than wielding the Greatswords in their hands a Veteran Meteor Giant may wield a Meteoric Soul Flail as a Two-Handed Weapon instead or they could wield two worked Meteoric Greatswords that deal 34 (6d12+12) damage, but either of these are very rare cases and denotes them as a Leader among their kind.

Greater Mark The Veteran Meteor Giant's Unholy Mark has a Wisdom DC of 18, and both their armor and Meteoric Greatswords bare their Mark Visibly.

Legendary Casting The Veteran Meteor Giant may cast any 4th level or lower spell it knows as a Legendary Action.

Cantrips (At Will): Soul Drain

1st level (4 Slots): Curse Water, Inflict Wounds

2nd level (3 Slots): Blood Boiling, and Flesh Fails

3rd level (3 Slots): Vampiric Touch, and Bestow Curse

4th level (3 Slots): Blight, and Black Tentacles

9th level (1 Slot, once per year): Create Soul Gem


A Meteor Giant to Mortal Half-Breed is also known as an Iron-Tendrelact, a subvariant of the Tendrelact Race, and is more often created through Black Magic than actual breeding.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!