Mechanical Hound (3.5e Creature)

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Mechanical Hound[edit]

Size/Type: Medium Construct
Hit Dice: 8d10+20 (64 hp)
Initiative: +5
Speed: 40 ft
Armor Class: 16 (+1 dex, +1 natural), touch 11, flat-footed 15
Base Attack/Grapple: +6/+1/+10
Attack: bite +12 melee (1d8 +6 + poison)
Full Attack: bite +12/+7 melee (1d8 +6 + poison)
Space/Reach: 5 ft/5 ft
Special Attacks: Baleful howl, poison
Special Qualities: Construct traits, blindsense 120 ft.
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 18, Dex 13, Con -, Int -, Wis 10, Cha 6
Skills: none
Feats: Improved Initiative B, Dodge B, Spring Attack B,
Environment: Any
Organization: Solitary, pair, or pack (3-15)
Challenge Rating: 5
Treasure: None
Alignment: Neutral
Advancement: None
Level Adjustment: -

A dog made of dull steel stands before you, poison drooling from an open mouth which exposes iron teeth. Suddenly, with a chilling howl, it leaps at you.

Mechanical hounds are creatures made of steel, iron, and magic. They are often found guarding ancient ruins of the Golden Lands.


If alone, a mechanical hound goes for the most dangerous looking character and attempts to disable them. If in a pack, they surround the party and harry them until all are disabled.

Baleful Howl (Su)

Every 2d6 rounds, a mechanical hound can unleash a chilling howl. All creatures that hear it become frightened unless they succeed on a DC 20 Will save.

Poison (Ex)

Injury. Fortitude save DC 15, primary damage 1d4 Dex, secondary damage paralyzation.

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