Mammoth Adjuchar (Soul Society Supplement)

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Mammoth Adjuchar[edit]

Huge undead (Hollow), chaotic evil


Armor Class 21 (natural armor)
Hit Points 259 (14d10+154)
Speed 50ft.


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 20 (+5) 12 (+1) 20 (+5) 12 (+1)

Saving Throws Str +11, Con +10
Skills Athletics +11, Intimidation +6
Proficiency Bonus +5
Senses passive Perception 15
Languages common
Challenge 16 (15,000 XP)


Hollow Regeneration. The Mammoth Adjuchar regains 5(1d10) hitpoints every minute while in Hueco Mundo.

Reiryoku. The Mammoth Adjuchar has 100 Reiryoku.

Reiatsu. The Mammoth Adjuchar’s Reiatsu level is 14

Reiatsu Empowered. The Mammoth Adjuchar’s attacks are counted as magical

Siege Monster. The Mammoth Adjuchar deals twice the damage it deals on objects and structures.

Soul Devourer. Whenever the Mammoth Adjuchar reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Mammoth Adjuchar is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, the Mammoth Adjuchar can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

Garganta. As an action for 10 Reiryoku, the Mammoth Adjuchar may open a portal that transports it to the home of all hollows, Hueco Mundo

Spiritual Amalgamation. The Mammoth Adjuchar has advantage to any saving throw that affects its soul.

Immense. The Mammoth Adjuchar is counted as gargantuan when grappling or shoving a creature.

Brawn. The Mammoth Adjuchar takes half damage on Strength based saving throws when failing and none on a success.

Enormous Stature. The Mammoth Adjuchar has advantage to all Strength checks and saving throws

Sentinel. Creatures provoke opportunity attacks from the Mammoth Adjuchar even when the creature has taken the disengage action, additionally if the Mammoth Adjuchar lands this opportunity attack the creature’s movement speed is halved. Lastly, when a creature attacks a creature within 5ft of the Mammoth Adjuchar, it can make a reaction to use its stomp attack or its Nodachi.

Great Weapon Master. If the Mammoth Adjuchar lands a critical hit on its turn, it may choose to make a melee weapon attack with its Nodachi, furthermore it may gain a -5 penalty to its attack roll using its nodachi in exchange for a +10 to that attack's damage.

Great Weapon Fighting. The Mammoth Adjuchar deals an extra 5 damage with its Nodachi

Hierro. The Mammoth Adjuchar has a damage reduction of 7.

Air Walk. As a free action for 1 reiryoku, the Mammoth Adjuchar can gain a flying speed equal to its walking speed, it must pay 1 reiryoku to maintain this ability at the beginning of its turn

Gonzui. As an full turn action for 5 reiryoku, the Mammoth Adjuchar takes a deep breath and tries to suck the souls of all creatures within its reiatsu radius that its 10 more reiatsu levels above, forcing them to make a DC 18 Wisdom saving throw. On a failure, they are killed outright and will have their soul absorbed by you. On a success, they are reduced to 0 hit points and knocked unconscious. These souls have a very bad taste. Creatures with a reiatsu level that's 3 or more lower than the Mammoth Adjuchar’s level are resistant to this feature. They must make a DC 18 Wisdom saving throw. On a failure, they take 4 necrotic damage. On a success they take half as much damage. Creatures that have a reiatsu level that's 2 levels lower than the Mammoth Adjuchar’s level or higher are immune to this feature.

Sonido. When moving, the Mammoth Adjuchar can declare that it is using Sonido, when using Sonido the Mammoth Adjuchar will have advantage on stealth checks until the beginning of its next turn. This movement doesn't provoke opportunity attacks.

Slasher. When the Mammoth Adjuchar lands a critical hit with its Zanpakuto the target will have disadvantage on all attack rolls until the start of the Mammoth Adjuchar’s next turn.

Strong Body. The Mammoth Adjuchar has an additional damage reduction of 5 to non-magical damage, this however is bypassed by lightning and psychic damage.

ACTIONS

Multiattack. The Mammoth Adjuchar can make three attacks with its Nodachi.

'Nodachi.' Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 15 (d12+13) slashing damage.

Stomp.' Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 13 (2d8+5) bludgeoning damage. Creatures hit with this attack must make a DC 18 Strength saving throw, on a failure the creature is prone. Optionally, the Mammoth Adjuchar can spend its action to target all creatures within 20ft of it, this forces creatures to make a DC 18 Strength saving throw, on a failure the creature is knocked back 20ft, on a success the creature is knocked back 10ft.

Cero.(15 Reiryoku) As an action, the Mammoth Adjuchar can spend 15 Reiryoku, firing off a beam of energy in a 20 foot wide, 240 foot long line. Each creature within that area must make a DC 18 Evasive Dexterity Saving Throw saving throw. On a failed save, they take 6d8 + 40 force damage.

Negacion. As an action, The Mammoth Adjuchar can spend 5 Reiryoku to surround itself with a pillar of light, as the Mammoth Adjuchar summons a garganta at the top of it. For the next minute, it slowly floats up, as no creature can enter the light, nor harm the Mammoth hollow through it in any way; the Mammoth Adjuchar cannot be targeted by attacks or effects, and is excluded from the targets of any area of effect. At the end of the minute, it will reach the Garaganta, and be safely transported back to Hueco Mundo.

BONUS ACTIONS

Resurrección. As a bonus action for 10 Reiryoku the Mammoth Adjuchar can activate its Resurrección and use the statblock below for 1 minute. When using Resurrección the Mammoth Adjuchar regains half of its maximum hitpoints and its reiatsu range doubles. The hitpoint regain does not apply again until another 10 minutes have passed since the deactivation of Resurrección.

REACTIONS

Hierro. As a reaction to an attack roll made against the Mammoth Adjuchar or when its forced to make a saving throw, it may spend an amount of Reiryoku up to its Wisdom modifier, this grants the Mammoth Adjuchar a damage reduction equal to the amount spent.

Human Wall. As a reaction to being reduced to 0 hitpoints the Mammoth Adjuchar may spend a hit die to fall to the amount rolled, this can be used 5 times before the Mammoth Adjuchar must perform a long rest.

Feats

Strong Body , Sentinel , Strengthened Defense , Great Weapon master , Slasher , Human Wall .

Mutations

The Mammoth Adjuchar has 14 mutations:

Monstrous Hollow.

Negacion.

Massive Stomp.

Greatest Stomp.

Enormous Stature. Hierro. Constant Hierro.

Sonido.

Gonzui.

Improved Hierro.

Adjuchas Cero.

Air Walk.

Supersonic(x2).

The Mammoth Adjuchar has 14 Levels in the ;Hollow class

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Mammoth Adjuchar[edit]

Huge undead (Hollow), chaotic evil


Armor Class 23 (natural armor)
Hit Points 259 (14d10+154)
Speed 50ft.


STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 20 (+5) 12 (+1) 22 (+6) 12 (+1)

Saving Throws Str +12, Con +10
Skills Athletics +12, Intimidation +6
Proficiency Bonus +5
Senses passive Perception 15
Languages common
Challenge 18 (20,000 XP)


Hollow Regeneration. The Mammoth Adjuchar regains 5(1d10) hitpoints every minute while in Hueco Mundo.

Reiryoku. The Mammoth Adjuchar has 100 Reiryoku.

Reiatsu. The Mammoth Adjuchar’s Reiatsu level is 15

Reiatsu Empowered. The Mammoth Adjuchar’s attacks are counted as magical

Siege Monster. The Mammoth Adjuchar deals twice the damage it deals on objects and structures.

Soul Devourer. Whenever the Mammoth Adjuchar reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Mammoth Adjuchar is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, the Mammoth Adjuchar can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

Garganta. As an action for 10 Reiryoku, the Mammoth Adjuchar may open a portal that transports it to the home of all hollows, Hueco Mundo

Spiritual Amalgamation. The Mammoth Adjuchar has advantage to any saving throw that affects its soul.

Immense. The Mammoth Adjuchar is counted as gargantuan when grappling or shoving a creature.

Brawn. The Mammoth Adjuchar takes half damage on Strength based saving throws when failing and none on a success.

Enormous Stature. The Mammoth Adjuchar has advantage to all Strength checks and saving throws

Sentinel. Creatures provoke opportunity attacks from the Mammoth Adjuchar even when the creature has taken the disengage action, additionally if the Mammoth Adjuchar lands this opportunity attack the creature’s movement speed is halved. Lastly, when a creature attacks a creature within 5ft of the Mammoth Adjuchar, it can make a reaction to use its stomp attack or its Nodachi.

Great Weapon Master. If the Mammoth Adjuchar lands a critical hit on its turn, it may choose to make a melee weapon attack with its Nodachi, furthermore it may gain a -5 penalty to its attack roll using its nodachi in exchange for a +10 to that attack's damage.

Great Weapon Fighting. The Mammoth Adjuchar deals an extra 5 damage with its Nodachi

Hierro. The Mammoth Adjuchar has a damage reduction of 12.

Air Walk. As a free action for 1 reiryoku, the Mammoth Adjuchar can gain a flying speed equal to its walking speed, it must pay 1 reiryoku to maintain this ability at the beginning of its turn.

Gonzui. As an full turn action for 5 reiryoku, the Mammoth Adjuchar takes a deep breath and tries to suck the souls of all creatures within its reiatsu radius that its 10 more reiatsu levels above, forcing them to make a DC 17 Wisdom saving throw. On a failure, they are killed outright and will have their soul absorbed by you. On a success, they are reduced to 0 hit points and knocked unconscious. These souls have a very bad taste. Creatures with a reiatsu level that's 3 or more lower than the Mammoth Adjuchar’s level are resistant to this feature. They must make a DC 17 Wisdom saving throw. On a failure, they take 4 necrotic damage. On a success they take half as much damage. Creatures that have a reiatsu level that's 2 levels lower than the Mammoth Adjuchar’s level or higher are immune to this feature.

Sonido. When moving, the Mammoth Adjuchar can declare that it is using Sonido, when using Sonido the Mammoth Adjuchar will have advantage on stealth checks until the beginning of its next turn. This movement doesn't provoke opportunity attacks.

Slasher. When the Mammoth Adjuchar lands a critical hit with its Zanpakuto the target will have disadvantage on all attack rolls until the start of the Mammoth Adjuchar’s next turn.

Strong Body. The Mammoth Adjuchar has an additional damage reduction of 5 to non-magical damage, this however is bypassed by lightning and psychic damage.

ACTIONS

Multiattack. The Mammoth Adjuchar can make three attacks with its Trunk.

'Trunk.' Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 16 (d12+15) bludgeoning damage, when landing this attack the Mammoth Adjuchar can choose to grapple a creature.

Stomp.' Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 14 (2d8+7) bludgeoning damage. Creatures hit with this attack must make a DC 19 Strength saving throw, on a failure the creature is prone. Optionally, the Mammoth Adjuchar can spend its action to target all creatures within 20ft of it, this forces creatures to make a DC 19 Strength saving throw, on a failure the creature is knocked back 20ft, on a success the creature is knocked back 10ft.

Cero.(15 Reiryoku) As an action, the Mammoth Adjuchar can spend 15 Reiryoku, firing off a beam of energy in a 20 foot wide, 240 foot long line. Each creature within that area must make a DC 19 Evasive Dexterity Saving Throw saving throw. On a failed save, they take 6d8 + 40 force damage.

Negacion. As an action, The Mammoth Adjuchar can spend 5 Reiryoku to surround itself with a pillar of light, as the Mammoth Adjuchar summons a garganta at the top of it. For the next minute, it slowly floats up, as no creature can enter the light, nor harm the Mammoth hollow through it in any way; the Mammoth Adjuchar cannot be targeted by attacks or effects, and is excluded from the targets of any area of effect. At the end of the minute, it will reach the Garaganta, and be safely transported back to Hueco Mundo.

REACTIONS

Hierro. As a reaction to an attack roll made against the Mammoth Adjuchar or when its forced to make a saving throw, it may spend an amount of Reiryoku up to its Wisdom modifier, this grants the Mammoth Adjuchar a damage reduction equal to the amount spent.

Human Wall. As a reaction to being reduced to 0 hitpoints the Mammoth Adjuchar may spend a hit die to fall to the amount rolled, this can be used 5 times before the Mammoth Adjuchar must perform a long rest.

Feats

Strong Body , Sentinel , Strengthened Defense , Great Weapon master , Slasher , Human Wall .

Mutations

The Mammoth Adjuchar has 14 mutations:

Monstrous Hollow.

Negacion.

Massive Stomp.

Greatest Stomp.

Enormous Stature.

Hierro.

Constant Hierro.

Sonido.

Gonzui.

Improved Hierro.

Adjuchas Cero.

Air Walk.

Supersonic(x2).

The Mammoth Adjuchar has 14 Levels in the ;Hollow class