Variant Rules (Soul Society Supplement)

From D&D Wiki

Jump to: navigation, search

Variant Rules[edit]

The following are writeups and links to various variant rules this campaign should use.

More Actions[edit]

This rule serves to give more variety in what you can do on your turn.

Additional Status Conditions[edit]

This rule serves to make using different types of attacks being worth it, instead of just using the same attacks over and over again.

Limb System[edit]

This rule makes any combat an actual risk, with a single slip up leaving a deep scar on one's character.

0.00
(0 votes)

Back to Main Page5e HomebrewCampaign SettingsSoul Society (5e Campaign Setting)Variant Rules

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bleach franchise, and/or include content directly affiliated with and/or owned by Tite Kubo. D&D Wiki neither claims nor implies any rights to Bleach copyrights, trademarks, or logos, nor any owned by Tite Kubo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: