Variant Rules (Soul Society Supplement)
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Variant Rules[edit]
The following are writeups and links to various variant rules this campaign should use.
More Actions[edit]
This rule serves to give more variety in what you can do on your turn.
Additional Status Conditions[edit]
This rule serves to make using different types of attacks being worth it, instead of just using the same attacks over and over again.
Limb System[edit]
This rule makes any combat an actual risk, with a single slip up leaving a deep scar on one's character.
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