Malomba (5e Creature)

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Malomba[edit]

Small monstrosity, lawful evil


Armor Class 13
Hit Points 38 (7d6 + 14)
Speed 30 ft., climb 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 14 (+2) 12 (+1) 16 (+3) 12 (+1)

Skills Medicine +5, Nature +3, Perception +5
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge 3 (700 XP)


Spider Climb. The malomba can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Innate Spellcasting. The malomba's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The malomba can innately cast the following spells, requiring only verbal components:

At will: mage hand, minor illusion
3/day each: cure wounds, entangle, faerie fire, spike growth
1/day: animate dead

ACTIONS

Spit Poison. Ranged Weapon Attack: +6 to hit, ranged 30 ft., one target. Hit: The target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.


Malomba.jpg

The malomba is a potent familiar to magic casting creatures and dark vooduns. It appears as a four or five-foot-long serpent with a humanoid face. It is intelligent and can speak a variety of mortal languages and it can cast spells or even spit poison. They can be found in the company of the qori ismaris, the popobawa or evil vooduns. They gently coil around their masters and fire spells with no need for any physical components, only using their serpent-like voices.

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