Magic Rock (5e Equipment)

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Gargantuan vehicle (mobile platform), (requires attunement by a spellcaster)


Creature Capacity:
Cargo Capacity:
Travel Pace: 20 ft.
Cost: uncommon
Weight:


Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious



Actions

Ram. As an action, the creature that grew the pebble can instruct it to ram a creature within 5 ft. of it. They must make a DC 16 Dexterity saving throw or take 10d6 bludgeoning and be knocked prone.

Rock

Armor Class 20
Hit Points 80


A pebble etched with an ancient symbol. After speaking its command word, it instantly grows into a 25-foot-radius stone. This can be done once, regaining use at noon. The caster then chooses one direction and the rock will move at a constant pace of 20 feet in that direction until the command word is spoken again, after which it returns to a tiny pebble.

The rock scrapes across the ground, leaving a large trail in its wake. Small obstacles in it wake like small trees or signpost will get crushed underneath, however, solid barriers stronger than a 5-inch thick, wooden wall will stop it. The rock automatically turns back to a pebble after 8 hours.

The magic rock has the following features:

Eternal. While in its larger state, if it is reduced to 0 hit points, it returns to its smaller state unless it was by an effect that kills a creature instantly, such as the disintegrate spell.

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