Mace Armadillo (5e Race)
From D&D Wiki
A barbarian is getting ready to swing his mace. The enemy jumps out of the way, but a spiny, armadillo-like creature, that looks like a mace ball, comes flying towards the enemy, and that was the last thing the enemy saw.
Mace Armadillos are giant armadillos that have a mace-like surface on their back. They can roll up into a ball and pretend to be a mace. Or they can roll up into a ball and launch toward an enemy.
People say that one day a mad witch was brewing something odd up, and she accidentally made the first Mace Armadillo by (obviously) mixing up a live armadillo and a rusty mace (and maybe some other things). No one knows how others were made since it was only 1 Mace Armadillo and they couldn't breed. So, no one truly knows where they came from.
Mace Armadillos have a pretty diverse society. From small villages to entire kingdoms, Mace Armadillos don't really have one single type of society.
Mace Armadillo Names
Mace Armadillos usually have names that relate to a mace or a weapon of some sort.
Male: Spike, Spine, Point, Quill, etc.
Female: Barb, Prickle, Tip, Needle, etc.
Mace Armadillo Traits
Armadillos with mace-like backs that can roll up into a mace ball.
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. Mace Armadillos can live up to 100 years old.
Alignment. Mace Armadillos are almost always chaotic and if not, they are neutral, but in very, very rare cases do you find a lawful Mace Armadillo.
Size. Small Mace Armadillos are 6 ft while tall Mace Armadillos are 7 and a half ft. Only the rarest are 8 ft. Your size is Medium.
Speed. A Mace Armadillo's walking speed is 25 ft, but their burrowing speed is 15 ft.
Normal vision. Normal vision 60 ft.
Curl-up. You can curl up into a mace ball as a bonus action. If you aren't already, you are proficient in stealth in this state. If you put a chain or stick at the end of yourself, you are indistinguishable from a normal mace. Whether it be on the floor or a table. If you are being used like an actual mace, then you have to make a DC 13 in strength or take 2d4 bludgeoning damage. This does not change at higher levels. At higher levels, since 2d4 will start to really be nothing, you can be used properly as a mace with taking little damage. And thats only if you fail!
Languages. You can speak, read, and write Common and one other language of your choice along with talking to beasts. Since you originate from a beast categorized creature.