Luke Valentine (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Luke Valentine[edit]

Medium humanoid (Vampire), lawful evil


Armor Class 13
Hit Points 60 (8d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 13 (+1) 15 (+2) 16 (+3)

Saving Throws Str +7, Dex +6
Skills Acrobatics +6, Athletics +7, Investigation +4, Perception +5, Performance +6, Persuasion +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks
Senses passive Perception Expression error: Unexpected number.
Languages English, German
Challenge 8 (3,900 XP)


Regeneration. Luke regains 13 (2d6 + 6) hit points and the start of his turn if he has at least 1 hit point and isn't in sunlight. He may spend 1 spirit point when this happens to double the hit points regained. If Luke takes radiant damage, this trait doesn't work until the start of his next turn. When he is reduced to 0 hit points, he may spend 1 spirit point to remain at 1 hit point instead. If he would be killed, he must spend 2 spirit points and become incapacitated until the end of his next turn.

Spirit Points. Luke has 7 spirit points which he may expend. He regains all spirit points at the end of a long rest.

ACTIONS

Multiattack. Luke makes two unarmed strike or M1 Garande Obrez attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. He regains a number of hit points equal to the damage dealt. If a creature is killed by this attack, they are raised as an Undead under his control after 1 minute. These creatures retain the same stats as when they were alive, except their type changes to Undead, they gain dark vision for 60 ft. unless they had better, and their unarmed attacks gain this effect, but not this attack itself. If damage reduces them to 0 hit points, they must make a DC 5 + damage taken Constitution saving throw, unless the damage is radiant damage or from a critical hit. On a success, they drop to 1 hit point instead. These minions will always stay under Luke's control until they die and control over his minions cannot be taken from him.

M1 Garande Obrez. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 14 (2d10 + 3) piercing damage. This must be reloaded after 20 shots.


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[Source]

Along with his brother Jan, Luke Valentine is a Millennium agent designed specifically to kill Alucard together, with Luke specifically having his artificial vampire powers designed to combat Alucard's own. The antithesis to his brother, Luke acts calmly, speaks rarely, and kills casually.



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