Lizardfolk Paragon (3.5e Racial Paragon Class)

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This class was written for the Variant Lizardfolk.


Lizardfolk Paragon[edit]

Lizardfolk are pretty awesome guys. They've got tough scales, some nasty natural implements, and they're pretty resilient.

Making a Lizardfolk Paragon[edit]

Races: Must be a Lizardfolk.

Alignment: Lizardfolk come in every shape, size, and alignment.

Table: The Lizardfolk Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Environment Adaptation, Lizard Balance, Steel Scales, Strong Swimmer
2nd +2 +3 +3 +3 Lizard Health, Lizard Regeneration
3rd +3 +3 +3 +3 Sphere, Venom

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Handle Animal (Cha), Listen (Wis), Spot (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Lizardfolk Paragon.

Weapon and Armor Proficiency: Lizardfolk Paragon are proficient with all simple and martial weapons and light armor.

Environment Adaptation (Ex): Lizardfolk tend to live in swamps on the shores, which are either nastily hot or nastily cold. As a result, the Lizardfolk Paragon gains immmunity to either fire or cold (their choice).

Lizard Balance (Ex): Lizardfolk Paragons gain a +3 racial bonus to their Balance checks and can always take 10 on any such check.

Steel Scales (Ex): The scales of a Lizardfolk Paragon are insanely hard, and they gain an enhancement bonus equal to ==== <!-Class Feature-> ====

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Subclasses[edit]

SUBCLASS FEATURE COUNT
- BARB FITR BARD CLRC DRUD MONK PLDN RNGR ROGE SRCR WRLK WIZD ALL*
LVL 1 - - - 2 - - - - - 2 1 - 5
LVL 2 - - - 1 2 - - - - - - 2 5
LVL 3 1 1 2 - 1 1 1 1 2 - - - 10
LVL 4 - - - - - - - - - - - - 0
LVL 5 - - - - 1 - - - - - - - 1
LVL 6 1 - 1 1 1 1 - - - 1 1 1 8
LVL 7 - 1 - - 1 - 1 1 - - - - 4
LVL 8 - - - 1 - - - - - - - - 1
LVL 9 - - - - 1 - - - 1 - - - 2
LVL 10 1 1 - - 1 - - - - - 1 1 5
LVL 11 - - - - - 1 - 1 - - - - 2
LVL 12 - - - - - - - - - - - - 0
LVL 13 - - - - - - - - 1 - - - 1
LVL 14 1 - 1 - 1 - - - - 1 1 1 6
LVL 15 - 1 - - - - 1 1 - - - - 3
LVL 16 - - - - - - - - - - - - 0
LVL 17 - - - 1 - 1 - - 1 - - - 2
LVL 18 - 1 - - - - - - - 1 - - 2
LVL 19 - - - - - - - - - - - - 0
LVL 20 - - - - - - 1 - - - - - 1
TOTAL* 4 5 4 6 9 4 4 4 5 5 4 5 /
  1. AVERAGE NUMBER OF SUBCLASS FEATURES: 4-5 (4.91)
  2. MOST COMMON FEATURE COUNT: 4
  3. FEATURE COUNT RANGE: 4-9 (Note that 7 and 8 are not used)

Levels most likely to receive subclass features:

Level 3 is the most likely to gain subclass features, because that is the level most classes choose their subclass. Even spellcasters who choose a subclass early still usually gain something from that subclass at this level, just to keep some balance with the mundane classes.

Level 6 is the second most likely to gain subclass features. This seems to be a standard for most classes with standard or latent spellcasting ability.

Level 14 is the third most likely to gain subclass features. This is the final subclass feature level for 5 of the 12 subclass groups.

Levels 1, 2, and 10 are the next most likely to gain subclass features. Levels 1 and 2 typically only appear in spellcaster subclasses, as they typically choose their subclasses earlier.

Level 7 is unlikely to receive a subclass feature. Only 4 subclass groups grant a feature at this level.

Level 15 is very unlikely to receive subclass features.

Levels 9, 11, 17, and 18, are even less likely to gain features from a subclass.

Levels 5, 8, 13, and 20 pretty much never gain subclass features. Only one class grants a level 20 subclass feature, and this is probably due to most classes giving the capstone feature, rather than deriving it from an older feature. Level 8 is ability score increase for most classes, so it makes sense to shy away from adding features at this level.

Levels 4, 12, 16, and 19 have never received subclass features from any class. These are where most classes receive their ability increases, so it makes sense that most features would be considered overpowered when paired with this.

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list-> of their hit dice (rounded up) to their natural armor bonus to AC.

Strong Swimmer (Ex): Lizardfolk Paragons are awesome swimmers, and their swim speed increases to 60'.

Lizard Health (Ex): Being a Lizardfolk comes with amazing health benefits. Lizardfolk Paragons gain an enhancement bonus to their Constitution score equal to ==== <!-Class Feature-> ====

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Subclasses[edit]

SUBCLASS FEATURE COUNT
- BARB FITR BARD CLRC DRUD MONK PLDN RNGR ROGE SRCR WRLK WIZD ALL*
LVL 1 - - - 2 - - - - - 2 1 - 5
LVL 2 - - - 1 2 - - - - - - 2 5
LVL 3 1 1 2 - 1 1 1 1 2 - - - 10
LVL 4 - - - - - - - - - - - - 0
LVL 5 - - - - 1 - - - - - - - 1
LVL 6 1 - 1 1 1 1 - - - 1 1 1 8
LVL 7 - 1 - - 1 - 1 1 - - - - 4
LVL 8 - - - 1 - - - - - - - - 1
LVL 9 - - - - 1 - - - 1 - - - 2
LVL 10 1 1 - - 1 - - - - - 1 1 5
LVL 11 - - - - - 1 - 1 - - - - 2
LVL 12 - - - - - - - - - - - - 0
LVL 13 - - - - - - - - 1 - - - 1
LVL 14 1 - 1 - 1 - - - - 1 1 1 6
LVL 15 - 1 - - - - 1 1 - - - - 3
LVL 16 - - - - - - - - - - - - 0
LVL 17 - - - 1 - 1 - - 1 - - - 2
LVL 18 - 1 - - - - - - - 1 - - 2
LVL 19 - - - - - - - - - - - - 0
LVL 20 - - - - - - 1 - - - - - 1
TOTAL* 4 5 4 6 9 4 4 4 5 5 4 5 /
  1. AVERAGE NUMBER OF SUBCLASS FEATURES: 4-5 (4.91)
  2. MOST COMMON FEATURE COUNT: 4
  3. FEATURE COUNT RANGE: 4-9 (Note that 7 and 8 are not used)

Levels most likely to receive subclass features:

Level 3 is the most likely to gain subclass features, because that is the level most classes choose their subclass. Even spellcasters who choose a subclass early still usually gain something from that subclass at this level, just to keep some balance with the mundane classes.

Level 6 is the second most likely to gain subclass features. This seems to be a standard for most classes with standard or latent spellcasting ability.

Level 14 is the third most likely to gain subclass features. This is the final subclass feature level for 5 of the 12 subclass groups.

Levels 1, 2, and 10 are the next most likely to gain subclass features. Levels 1 and 2 typically only appear in spellcaster subclasses, as they typically choose their subclasses earlier.

Level 7 is unlikely to receive a subclass feature. Only 4 subclass groups grant a feature at this level.

Level 15 is very unlikely to receive subclass features.

Levels 9, 11, 17, and 18, are even less likely to gain features from a subclass.

Levels 5, 8, 13, and 20 pretty much never gain subclass features. Only one class grants a level 20 subclass feature, and this is probably due to most classes giving the capstone feature, rather than deriving it from an older feature. Level 8 is ability score increase for most classes, so it makes sense to shy away from adding features at this level.

Levels 4, 12, 16, and 19 have never received subclass features from any class. These are where most classes receive their ability increases, so it makes sense that most features would be considered overpowered when paired with this.

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list-> of their hit dice (rounded up).

Lizard Regeneration (Ex): Really hardcore Lizardfolks have such good bodily constitution that they repair damage to themselves extremely quickly. The Lizardfolk Paragon gains fast healing equal to 0.5 ½ their hit dice.

Sphere: At third level, the Lizardfolk Paragon gains access to a Sphere.

Venom (Ex): At third level, the Lizardfolk Paragon gains the Poison Sacs feat, applied to their bite attack.



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