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|This material is published under the OGL 1.0a.|
Balance (Dex; Armor Check Penalty)
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
|Narrow Surface||Balance DC1||Difficult Surface||Balance DC1|
|7–12 inches wide||10||Uneven flagstone||102|
|2–6 inches wide||15||Hewn stone floor||102|
|Less than 2 inches wide||20||Sloped or angled floor||102|
|1–2 inches wide||20|
|Up to 1 inch wide||40|
|Sloped or angled||+2|
Being Attacked while Balancing
You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.
You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.
None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.
If you have the Agile feat, you get a +2 bonus on Balance checks.
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.