Lich's Staff of Magic (5e Equipment)

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Staff, legendary (Requires attunement by a death cleric, necromancer wizard, spores druid, undead warlock, undying warlock or lich)

The staff adds a bonus of +2 to the save DC of any spell from the necromancy school cast while holding it.

The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.

Soul Stealer. The staff can consume souls to restore its power. Whenever a creature dies within 60 feet of you, you can use your reaction to steal the soul of that creature. You can choose to either send this soul to your phylactery (if you have one) or to restore charges from the staff.

The staff regain a number of charges equal to half the CR of the target. Creatures with a CR below 2 grants you no charges. After stealing three souls, you can't use this property until the next dawn.

If you don't consume at least 20 CR in souls in a day, you lose a number of hit dice equal to the 20 - the amount of consumed CR. If you have no hit dice left, you suffer 1 level of exhaustion for each hit dice missing.

Redirect Destruction. When you take damage, you can use your reaction to magically transfer that damage to any undead under your control, animated by the staff. If the damage is higher than the current amount of hit points of that undead, you take the remaining damage.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: danse macabre (5 charges), animate dead (7th level version, 7 charges), life transference (3 charges), blindness/deafness (2 charges), blight (4 charges), bestow curse (3 charges), create undead (6 charges), circle of death (7th level version), negative energy flood (5 charges), finger of death (7 charges), enervation (5 charges), shadow of moil (4 charges), or soul cage (6 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: cause fear, false life, ray of enfeeblement, toll the dead, chill touch, or inflict wounds.


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