Laser Eyes (4e Future Technique)
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You have cybernetic eyes that incorporate simple short-range lasers.
Benefit: You can use laser eyes as an encounter power.
Overcharge: When you hit with this attack, you may roll 1d20.
♦10+: You hit with both eye-beams. The target takes an additional 1d6 + your level photon damage.
♦9 or less: You are blinded (save ends). You may not save against this effect this turn.
|Laser Eyes||Fusion Technique|
|Two pencil-thin beams of blue light screech out of your eyes.|
|Encounter Fusion, Photon|
|Minor Action||Ranged 5|
|Target: One creature|
|Attack: Level + 8 vs. AC|
|Hit: 1d6 + Dexterity modifier + your level photon damage.|