Lamnidroid (5e Race)
From D&D Wiki
|“||So imagine a shark able to board and raid ships... that also cut like a knife.||”|
|From Gamera by Yonejiro Saito|
Lamnidroids resemble sharks in body, but have arms and legs sticking out of the sides to ambulate. Their hands and feet are tipped with sharp claws and their snout is very long and tapers out into a sharp blade. Because of this shape, their eyes are on the sides of the sword. balanced atop their mouth full of sharp teeth. Their bodies are covered in reinforced scales that are as tough as sharkskin, and round out to make a toughened plate on their bellies. Their tail is very limber and has a long caudal fin to boost their swimming capabilities since they no longer have flippers.
These aggressive shark creatures are believed to have evolved into semi-land dwellers from prehistoric shark beings. They diverged from a line of creatures that make todays coyouins and selachin. Being much less humanoid, their bodies are not totally fit for land. Having lost their flippers however, their swimming ability has also been diminished. They thus specialize as shoreline hunters, and have been infamous for eating humans who wandered into their beaches. eventually, they learned the craft of making boats and took to becoming pirates of many a treacherous coast. Their bodies protected them from wrecks and they could not drown. Their natural blade-like body allowed them to ram ships and sink them from beneath the waves.
Lamnidroids usually live by shorelines, within underwater grottoes by coasts or even just short of the drop-off into the deep ocean. They are very territorial and militaristic, living in units that form an entire army of their race. What they cannot do individually, they accomplish through persistent maneuver together. Lamnidroids are very well organized into soldier ranks and are led by the biggest and strongest of them all. As pirates, they tend to make rather flimsy boats meant to cover for their water speed. These vessels are usually ultimately destroyed, but by then the lamnidroids have reached and start wrecking their targeted ship. While they do have a taste for flesh, lamnidroids will often take prisoners to ransom. Their infamy of the seas has made them enemies of creatures like tritons.
Like sharks generally are, lamnidroids are very aggressive and quick to take offense. They are drawn by bloodshed and relish showing off strength and brawn rather than brain. This makes them easy to maneuver around if one figures out how. However, their persistence is what overwhelms even the greatest of tactics. They are rather fearless creatures that can ignore pain to strike savagely over and over again before finally tiring. Lamnidroids have a strict belief in not retreating until their goals are accomplished. The weak do not have a place in their army ranks, and they are usually derided in the lowest rungs of their society. This can push many to desert when they discover themselves growing inadequate due to age, as lamnidroids do not believe in honorable suicide. To them, honor is a burden.
Lamnidroids typically take names that sound semi-antagonistic. They also tend to be short or ease of address.
Male Names: Reidak, Durge, Detra, Vandalor
Female Names: Roodaka, Crufa, Desa, Verda
Sharks with blade faces
Ability Score Increase. Your Dexterity or Constitution score increases by 2, and your Strength score increases by 1.
Age. Lamnidroids rarely live until their old age due to their violent outlook in life. They mature at 16 and can live to nearly 300 years old.
Alignment. They tend to be aggressive and chaotic, but they are not prone to good or evil necessarily.
Size. Lamnidroids can be as long as 8 feet standing up thanks to the length of their sword. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a swimming speed of 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tough Shark. Your shagreen skin is very tough, almost like metal. While unarmored, your Armor Class is equal to 12 + your Dexterity modifier. you can use a shield and still gain this benefit.
Head Slash. Despite what people know about sharks, your big head blade actually blocks you from using your mouth as your primary weapon. Not to worry, wince your blade is sharp and deadly enough as it is to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d6 + your Strength modifier.
Amphibious. You can breathe in both air and water.
Fearsome Hunter. You strike fear in others, but you yourself do not scare easily. You are proficient in the Intimidation skill. Additionally, you have advantage in saving throws against being frightened.
Languages. You can speak, ready and write in Common and Aquan.
Random Height and Weight
|6′ 2″||+2d6||200 lb.||× (1d12) lb.|
*Height = base height + height modifier