Kurta (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Kurta[edit]

Physical Description[edit]

Kurta are mostly like humans, they usually have pitch black or light blonde hair

History[edit]

Kurta are humans who lived on their volcanic island, a volcano located in the center of the island released strange gases that affected the genes of Kurta and mutated them so that every time they were in danger, their eyes would glow crimson red, when other races noticed the crimson beautiful eyes of the kurta, they became greedy and organizedly captured most of the kurta and took out their eyes, their eyes are considered one of the most beautiful things in the world and are now sold as decorations or antiques at auctions for a lot of gold, kurta eyes remain even after breeding with other races.

These are Kurta's eyes, they are one of the most beautifull things on the lands of Ferun, they are usually sold on auction for huge amounts of gold

Society[edit]

Kurtas are no different from humans, excapt crimson eyes when they get angry or if they are feeling danger, if someone sees their crimson eyes, they are usuall amazed and cant hide their excitement, and there is a huge chance that they tell other people about them, and that is dangerous for kurta. There are stories in books about kurta crimson demonic-like eyes, and they might be easly recognized.

Kurta Names[edit]

Male: Longzu, Kurapika, Alphari, Gimgoong

Female: Caitlyn, Katrine, Maria, Dzeljana

Kurta Traits[edit]

Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Age. They age like humans, but look a lot younger then they actually are.
Alignment. They are pridefull, but revengeful
Size. they are around 5,6 feet tall
Speed. Your base walking speed is 30 feet.
Crimson Eyes. When kurtas are below 33% of maximum health, get extreamly angry, or if they sense that they are in greater danger, their eyes glow crimson red and then they gain sueperior darkvision, they gain +1 for Strength,Dexterity,Constitution and Wisdom,and their walking speeds is higher for 10feet, crimson eyes lasts for 1 minute and then you have to finish a long rest before being able to turn them red again.
Mastering Crimson Eyes. After 5th level, you master your emotions and can manipulate your eye color, you can active and deactive crimson eyes at will, after deactivating crimson eyes, or after 1 minute passing u have to finish a short rest to active them again.
Uneducated in Combat. You have no proficiencies for martial weapons, no matter what your class is.
Herbalist. You have proficiencies with Herbalism Kit
Languages. You can speak, read, and write Common and one other language of your choice.


0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: